Scavengers' Den

Begin walkthrough of the game Tomb Raider (2013) from watching the introductory video, after which we sway from side to side. While swinging, Lara will catch a cocoon weighing nearby, which will hit the candles, after which it will light up and fall. Swinging further, we catch the burning log with a rope, after which the rope will also light up. After Lara falls down, you will need to pull out the iron rod stuck in her side. Having risen to our feet, we walk forward until we stumble upon some crucified poor fellow; to the right of him you can find a torch that you should pick up. With a torch we go further until we come across a blockage of boxes, boards and logs, we set them on fire with the help of a torch, after which we can move on. After Lara squeezes through the crevice in the rock without your help, you can turn on the “survival instinct” mode, in which you will be able to notice the objects necessary when passing (we remind you of the “instinct” from).

Your torch will go out; to relight it, use the burning container to your right. Next, we climb onto the ledge on the left and set fire to the body wrapped in a rag. Eventually the fire will reach the barrel which will explode and clear the passage. After you climb onto the ledge where the barrel stood, Lara will be attacked, you can free yourself by pressing the A and D buttons, after which we run straight until we find ourselves in the water, swim forward until we reach the exit. The exit will be littered with all sorts of rubbish, including exploding barrels; if you set them on fire, you can free up a passage for yourself, but your torch has gone out again. We pass to the right to the suspended cage, lighting a torch along the way. We need to set fire to two pillars to the left and right of the cage. After the cage rises, its counterweight will fall down, blocking the path of the floating boxes. Set fire to the boxes that have formed a jam, then go up along the right wall and jump into the suspended cage. After this action, the cage with Lara will lower and the counterweight will rise, throwing the burning garbage into the barred box, then all that remains is to push this box, sending the burning garbage straight to the rubble with barrels that will then explode.

Next, we run through the cave, jumping over the cracks in the ground, after Lara is attacked again, to free ourselves we press buttons A and D, and then immediately F, if we hesitate, Lara will be crushed by a stone (but that’s okay; there’s an autosave nearby). Having passed further, we climb up the mountain by pressing the A and D keys. During the ascent, you will need to dodge falling stones by pressing A or D, depending on the direction of the dodge. This is the beginning of the passage.

To switch between rollers Tomb Raider walkthrough video (2013) use the Playlist tab at the bottom of the screen...

Coastal cliffs

Now our task is to find other survivors, turning left we go forward, seeing the boat we continue to move forward, cross the log to the other side of the cliff, after which we jump over the hole and eventually get to the plane. Trying not to fall, we jump onto the fuselage of the plane and press E to grab a hold; we climb up, pressing “Space” in the process to move with a jerk a little higher. Having reached the wings, we shift to the right, climb up again and then climb along the right wing. To jump over the engine, press D and “Space”, and then immediately E so as not to fall. We continue to climb to the right until we fall from the plane to the ground. We continue moving along the narrow ledge until we reach the metal wall, to climb it we press “Space” twice, going down we approach the bag, after which we watch the next video, then we run forward and jump (the jump fails and Lara falls down). Now we will need to take shelter from the storm; for this we go forward until the next video starts.

Coastal forest

After the rain stops, we move forward using the “survival instinct” for orientation. At the end of the path we find the corpse of a man hanging on a tree from which you need to remove the bow. To do this, we go around the bunker from the back side and climb onto its roof, from there we jump onto a ledge from which along a branch you can approach the dead man with a bow. The body will swing, you need to grab it by the bow when it will be closest to you by pressing the movement direction button. Having received the bow, you will need to get deer meat, before that, collect the arrows lying around. Also nearby you can find an overturned truck in which you can find documents. After you shoot the deer, approach it; Lara will do the rest herself. Here you can also hunt other animals and pick berries, and in addition, in the forest in the trees there will be bone totems that you need to shoot with a bow. After finishing the hunt, return to the camp using the “survival instinct”; when you return, you can go to the fire and distribute skill points.

After you have dealt with the skills, we return to the place where we found the corpse with the bow, this time we will need to go into the bunker onto the roof of which we climbed earlier (the door to it will be open). Inside the room there will be a hatch into which you need to go down, to use the stairs press the Shift key, and to jump from it press Shift again. Next, we walk forward through a tunnel filled with water until we reach a room with music playing. We set fire to a pile of garbage on the left side, going forward we will find a homemade pickaxe which will be your second weapon, it is best suited for opening doors. Also in this room you can find a box with an artifact (Noh mask). To go further, we break the door using a pickaxe, to do this we approach the door and press E, and then press E several more times to pick the lock. Having cracked the door, we again find ourselves in a flooded tunnel along which we get to the stairs leading to the surface, to climb onto the stairs we press “space”. Having got to the surface, we extinguish the torch by holding Shift, after which we go up the path where we meet Sami and a certain Mathias at the fire, watch the next cut-scene.

Having woken up, we find that our companions have disappeared somewhere, having taken a few steps towards Lara, her foot falls into a trap, after which she will need to fight off a pack of wolves. The wolves will jump out along one of the bushes, time will slow down so that you can easily aim your bow at the beast’s head. After you kill three wolves, the rest of the survivors from your ship will appear and help Lara free herself from the trap, after which we watch the next cut scene.

Before you follow Dr. Whitman, pick up a book from the table, and after going a little forward you can find a small box that can only be opened with the help of an improved pickaxe, which you don’t yet have. We go further down the path, moving to the right along the wall you can find a cache, passing under the bridge on the right you can find another artifact. Also in this location you will come across boxes from which you can get spare parts, which will later be useful for improving weapons. In addition, you will come across bags suspended on ropes that need to be set on fire; boxes with spare parts will also fall out of them (to set fire, you will need a burning torch; you can set it on fire at one of the pillars with fire). Hearing the doctor’s voice, we go up the hill; on the way, two wolves will attack Lara; to dodge their attacks, press Shift and one of the movement direction keys. In this location you can also find a couple of bone amulets hanging on trees; you need to shoot them with a bow. On one of the trees in the location you can find a site with a map of the “coastal forest” lying on it; the map is turned on by pressing the Tab button, with its help you can find all the documents, artifacts and caches in this location; to do this, just open the map and mark the desired place with a marker , and then, in “survival instinct” mode, go in the right direction. In this way you can find the location "Tomb of the Traveler".

Traveler's Tomb

Having reached the entrance to the tomb, we light a torch and go through a narrow cave to a waterfall that will extinguish your torch. To go further you need to set fire to a blockage of boxes, boards and other debris, to do this we shoot at the lamp hanging from above. Having gone forward and leaving the cave, we will find ourselves in a small location with an airplane in its center lying on the trees. The tree closest to us will be wrapped in a rag, which needs to be lit by shooting at a lamp hanging nearby. On the right side there will be another tree with a rag, next to it there will be a structure made of boards on which the corpse weighs, first of all we shoot at the lamp above the corpse to light it. Then we climb onto the ledge and push the board with the burning corpse, and as it falls, it sets fire to the tree we need. To set fire to the next tree, we first shoot at the lamp hanging high from above (it can be clearly seen standing where the boards were pushed). the burning lamp will begin to fall on a rope towards the tower clogged with garbage, but it will get stuck caught on the beam, our task is to free it.

To do this, we climb onto a ledge with a beam, but first we find a ledge with three lamps standing on the ground, one of them can be thrown into the nearest tree wrapped in a rag. Next, we climb onto the ledge with the beam and climb onto the nearby box from which we jump onto the beam. Under Lara's weight, the beam tilts and the burning lamp flies into the tower, setting fire to the trash inside it, the tower, in turn, sets fire to the next (last) tree on which the plane hangs. The plane is falling apart into two parts, we need to get into the tail part, but it is littered with garbage, to clear the passage we return to the ledge with lamps, one of which we throw into the garbage sticking out from the tail part of the plane. The passage is free, we climb onto the bow of the plane lying on the ground and jump from it to the tail section, climbing along which we jump onto a small building in which a chest is waiting for us; opening it, we finish the task “Tomb of the Traveler”. You can go back quickly; to do this, we slide along the rope straight to the cave leading to the main location.

Returning back, we climb the hill where Doctor Whitman is waiting for us, standing at the gate of some temple; to open the gate you will have to use a pickaxe, but before that it needs to be improved. To the left of the entrance to the temple there will be an extinguished fire; we set it on fire, thus opening the third camp in the game. Having improved the pickaxe, we return to the entrance to the temple and, together with Whitman, open it. But before that, using an improved pickaxe, you should open the chests, one at the previous camp, one not far from the entrance to the temple. In them you will find improvements for the bow.

Mountain Temple

Having passed through the gate, we move up the steps following Whitman until the next cut scene begins and you are taken prisoner. After control returns to you, immediately hide behind low shelters like small stone walls. When a couple of enemies with lanterns pass by, we sneak up the path to the next shelter. We wait until the enemies disperse to both sides, and then we begin to run forward to a small dilapidated shack in which we can hide. After waiting for the next patrol to pass, we move up the steps to the next shelter. After waiting for the enemies to leave, we run to the doorway into the burning building where Lara will hide for a while. After Lara is dragged outside, press the F button when a circle with an exclamation mark appears on the screen, thus hitting the enemy with your knee between the legs. After the circle appears a second time, press F again, this will be a bite on the ear. Next, having taken possession of the pistol, we shoot at the enemy (there was no particular sense in this), after which a fight follows where you will need to press the A and D buttons, and after the hand icon appears, the E button and at the end of the scene, when the pistol icon appears, you will need to shoot the enemy in the face .

Now, in addition to the bow, we also have an old pistol, after Lara comes to her senses, we move forward past the burning buildings, through a couple of small suspension bridges. Next, we will go up the steps until they start shooting at us, having received the cartridges, we open return fire, preferably aiming at the head. Having shot a couple of enemies, we search their corpses and select cartridges for the pistol, after which we go to the gate leading into the building, which we break open with a pickaxe. To get out of the building you need to break out the boards that clog the hole in the wall; to do this, we approach it and press F several times. On the street, we jump over the destroyed suspension bridge and then move up the path, picking up cartridges and arrows along the way. Having walked a little further forward, we shoot the lone enemy standing on the ledge, this must be done silently, so we shoot in the head with a bow. Not forgetting to search the corpse, we rise to the ledge where you can find some more cartridges. Turning right, we jump onto a wooden building which, unlike the others, is not on fire, climb along it to the right, and then climb up.

Having gone upstairs and hidden behind a box, we shoot a couple more enemies with well-aimed shots to the head (if you’re lucky), and then another one going down the rope ladder. Having replenished the ammunition and searched the troupes, we climb up the rope ladder. Having risen, we move forward, picking up ammunition and opening boxes with parts necessary for improvements. On the second floor of the first building you can find a cache. Having walked a little forward to the right of the small bridge, you can find a fire which will be the next camp; here you can distribute talent points, improve weapons and make a quick transition to camps opened earlier.

Before going further, crossing the bridge, we ford the stream to the right of the bridge; on the other bank you can find a small cave in which, in addition to a box with parts, there will be a document. And if you return to the rope ladder and go left along the path, you will get to a waterfall next to which there is a cave, and in it you can find a map of the area on which all the documents, artifacts and caches are indicated. Returning to the camp, we pass through the bridge up the road. There will be two enemies standing on the platform near the building, it’s better to deal with them quietly, if that doesn’t work out, then get ready for the arrival of reinforcements in the amount of two or three more people. Having dealt with the enemies and searched the corpses, you can continue moving up the steps, but before that you should turn right, walking a little forward and turning left you can find a second cache, as well as ammunition and spare parts. Returning back, we go up the steps, but halfway up the road we turn left. Having gone back, we will find a small building inside which you can find a chest that can be opened with a pickaxe, and after going down from the ledge you can shoot at the hanging lantern, which will begin the “Pyromania” test, during which, in the process of passing this section of the game, it is worth knocking down four more such lanterns. Here, along the log, you can return to the starting point of climbing the steps to the top.

Having gone upstairs, we will get to a building which you can get inside through the hole above the entrance. Inside, we select spare parts from the box and shoot at the next lamp to burn the debris blocking our path further. Having passed further, we begin to silently remove the patrolling enemies one by one, to do this we approach them from the back and by pressing F we eliminate the enemy by pressing E. I managed to remove the first two in this way, and with the rest of the enemies, rising higher, I had to deal with them using a bow or a pistol with a silencer. At the very top of the building we will come across enemies throwing Molotov cocktails. Having shot everyone, we jump over the gap to the place where the enemies were running out and after searching the troupes, we leave the burning building along a stretched cable by approaching it and pressing spacebar. Having landed before continuing to move, we go back and climb onto the ledge on the left. Walking a little forward on the second floor of the building, you can find an artifact - a green folding fan from the Edo period. You can also break another lamp for “Pyromania” on this building; next to the building you can set fire to a hanging bag from which a box with parts will fall out. And after going up the steps and going down from the ledge, jumping over the abyss, we find ourselves on a platform with another box, and from here you can shoot another lamp for “Pyromania” hanging on one of the buildings below.

Returning back to the place where Lara landed from the cable, we turn left and, going down the steps, we find another building, inside you can find an artifact - a goombay fan. From this building you can also find another lamp. By knocking it down, we will complete the “Pyromania” achievement. Returning to the landing site to the right of the path leading up, you can find another document. Having walked up the steps, we will reach a crevice in the rock along which Lara will need to climb up. When climbing, simply hold down the W key, and having climbed, we walk a little forward along the path, we hear the sounds of gunfire, after which we watch the next cut scene at the end of which you will need to go after the backpack dragged away by the wolves, but before that you should go to the fire and open the next camp.

mountain village

Leaving Rott unconscious in the camp, we go to the wolf cave to get a backpack. In front of us there will be a small village in the center of which there is a statue, in the hands of the statue is a bowl that needs to be set on fire with a torch, thus starting the “Illumination” test. Then you can run through the first floors of village buildings and collect ammunition and parts. After this, it’s worth climbing onto the canopy above the statue; to do this, we approach the ledge to the right of the canopy and jump onto it from a small two-wheeled cart. By jumping from the canopy onto the roof of the building on the left, you can find a cache, and if you jump from the canopy onto the box hanging on the right, you can get into a large building on the right side of the settlement. On the ground floor of which you can find a box with spare parts and an artifact - a silver flask. Climbing the stairs to the next floor you can find a document - an ancient manuscript, as well as a box with spare parts. You can also find spare parts on the top floor, and if you move to the rock ledge next to the house, you can find another cache there. Then we go down to the first floor again and through the door we go into a small courtyard with the wreckage of an airplane. Along the ledge on the left side, on which you can find another cache, we will get to the bow of the plane, and from there into the tail section.

Having got out and walking along the wing on the right side, you can find a box with spare parts, returning back we climb up the ledges, to where lightning struck the tree. From these ledges you can get to the top of the tail section of the plane, running along which we jump to the next ledge. Further up several more ledges we will reach the wolf cave. Before entering the cave, you can go right along the motto and from it go left into the water, there will be an entrance to a small cave, which will be indicated by rock paintings. Before the entrance you can find another cache, but in the cave itself you will need climbing equipment that you do not yet have. We return to the wolf cave and go inside, going to the end of the cave we take the contents of the backpack and head back to the exit. On the way back, Lara will be attacked by a wolf, who needs to be killed by pressing the buttons that appear on the screen, first press A and D in turn, then F, after E, and then F several times. After searching the corpse of the wolf, we leave the cave and head back to the camp where we left it Rotta. You can quickly go down using a tight rope.

We look at the scene in which Lara provides first aid to Rott, after which she receives an ice ax with which she can climb steep cliffs. The first step is to return to the wolf cave, although now you will have to do this by climbing steep rocks with an ice ax (sections of rocks suitable for climbing can be seen in the “survival instinct” mode, and to use the ice ax press E. Well, then everything is simple, according to the first along the slope we get to the wreckage of the plane, then along the ledges to the next steep cliff, having climbed along which you will need to jump to another part of the rock, to do this press the A + “space” button, and then immediately E to gain a foothold. Having climbed up, it’s worth visiting the cave next to the bridge in which we have already been but could not go further due to the lack of an ice ax. Having entered the cave, we will open the additional task “Tomb of the Despicable”.

Tomb of the Scorned

In the cave you can find a camp, and after going a little further you can find the “tomb of the despicable” itself. Here another puzzle awaits us, not as difficult as in “Tomb of the Traveler”, but still...). in order to get to the treasure chest, you first need to light the torch, which went out when we passed the waterfall at the entrance to the tomb. To do this, we jump onto the platform with three suspended cocoons and before it sank under Lara’s weight, we jump from it to the next ledge. We light the torch from the lamp and again jump onto the platform with the cocoons, after which we set fire to all three. After burning the cocoons, the platform will rise and you will need to return to the entrance to the tomb, here you need to approach the metal cage that serves as a counterweight for the platform and push it down by pressing F, thus raising the platform a little higher. We return again to the platform where the cocoons were burned, now from it you can jump onto a part of the steep wall suitable for climbing with an ice ax. Having gone upstairs, we go a little forward where we will see another chest in which there will be a map of the “mountain village” with all the artifacts, caches and documents; all you have to do is press Tab and mark the desired place with a marker. To get out of the tomb, we go down to the entrance to the cave along the rope by approaching it and pressing the “space”, after passing through the cave we continue the main plot.

Returning to the wolf cave, we climb the slope to the right of the entrance, having climbed up, we see on the right side another slope suitable for climbing with an ice ax, but this time you need to jump on it by pressing “space” and catch on by pressing E. Having climbed up, we see three enemies, two in the room on the left and one in the building on the right. After waiting until the people disperse into the buildings, hiding from the storm, we shoot two of them with quick shots to the head (for example, from a pistol with a silencer). We go into the building on the left and search the corpses of the dead, after which we carefully remove the third enemy in the building opposite. We go to that room by jumping over a couple of cliffs; inside, in addition to searching the corpse, you can find a box with spare parts and a document lying on the table. Returning to the premises where the two enemies stood, we pass to a small wooden ledge from which we jump onto another steep wall along which we climb up using an ice ax.

In front of us there will be another statue in which you need to light a fire in your hands, we go to the right, jumping over a couple of cliffs to a lamp from which you can light a torch (a net with a box of spare parts will also be hung here), we return to the statue the same way and set fire to the second fire from the test "Illumination of statues." From the statue you can jump onto a box hanging on a rope, and from it to the second floor of the building where we destroyed two enemies, there will be an artifact on the table - a mortar and pestle). Going down you can find a box with spare parts suspended in a net, then we go into the building where one enemy was located, to the left of it there will be a slope suitable for climbing with an ice ax. Having climbed up, we will get to the place where the torch was set on fire, but before continuing the path, it is worth jumping onto the roof on the right side, here you can find another cache.

Returning to the place where the torch was lit, we jump from the cart onto another steep cliff along which we climb to a ledge from which we jump to the next slope along which we climb to the destroyed bridge. We run across the bridge that begins to fall apart and jump from it in slow motion to the next rock along which we climb up. Having walked a little forward and received instructions on the radio, we go down the stretched rope. After landing, Lara will be noticed by enemies, one of whom will shoot with a bow, the second will throw Molotov cocktails, and the third will try to attack melee. Having shot all the enemies, we go forward and set fire to the grid with a box in which you can find spare parts, and don’t forget to search the troupes. Having walked a little forward, we will reach a crevice in the mountain, after passing through which Lara will find herself in the next location, where she will almost immediately discover a new camp and begin to view recordings from the video camera that she carries with her.

Challenges in Tomb Raider- an integral part of the game. Throughout the entire journey, Lara Croft and her team will fight for survival, which in itself is already a great test, but in addition to the main goal there will be many secondary ones. Each major location is fraught with carefully hidden secrets that must be found to complete the game. For the sake of tradition, secrets are divided into two categories: simple - opened with the help of treasure maps or by carefully studying the territory, complex - always remain closed and are not marked on the global map, you need to look for them yourself. The challenges in Tomb Raider are very similar to those in Resident Evil 5.

Tomb Raider did not stop at emblems, replacing them with totems, flags, sea mines and other items unique to each location. All the “complex” secrets are securely hidden, sometimes even (the [Q] key) does not help Lara Croft, because they are located at large distances and do not fall within the range of the skill. Finding the secret, you need to shoot it with a , break it with an ice ax, use a “Comet” or fire arrows, then it will be counted and included in the overall statistics of the passage. Collecting secrets and completing challenges in Tomb Raider provides rewards - new galleries, additional characters for online play, and experience, which can later be exchanged for. Galleries can be found in the main menu of the game in the "Miscellaneous" section.

Tomb Raider Challenge Secret Locations:

  • Coastal Forest / Challenge - Auror(totems):
    1. 53N 712351, UTM 3416078 - hanging on a branch next to a suspended corpse, near the bunker.
    2. 53N 712363, UTM 3416063 - Hanging on a tree branch near where the first deer was killed.
    3. 53N 712355, UTM 3416065 - on a block of stone in the middle of the forest, from where you can see the fire of the camp on the rock.
    4. 53N 712367, UTM 3416074 - on a block of stone in a dead end in the northern part of the forest.
    5. 53N 712343, UTM 3416060 - on a tree branch near the path to the entrance to the camp, from the side of the coastal rocks.
    6. 53N 712375, UTM 3416114 - on a tree branch near the bridge leading to the temple where Whitman will be waiting.
    7. 53N 712375, UTM 3416112 - under the bridge on the way to the entrance to the temple, where Whitman will be waiting.
    8. 53N 712384, UTM 3416113 - under the destroyed bridge near the waterfall, in the eastern part of the forest, near the temple.
    9. 53N 712364, UTM 3416119 - under the canopy near the broken statue in the western part of the forest, not far from the temple.
    10. 53N 712390, UTM 3416125 - under the roof, to the right of the main gate of the temple with Whitman.
  • Mountain Temple / Challenge - Pyromania(luminaires):
    1. 53N 712429, UTM 3416144 - on the second floor of the broken pagoda, after fighting the mercenaries and climbing the rope ladder.
    2. 53N 712429, UTM 3416160 - under the roof of a house near the path, where two mercenaries will talk about Vladimir’s cruelty.
    3. 53N 712434, UTM 3416154 - in the temple corridor (entrance through the hole above the wall).
    4. 53N 712440, UTM 3416154 - on the balcony in front of the abyss in the temple, opposite the place where the first silent murder takes place.
    5. 53N 712435, UTM 3416144 - on the corner of the pagoda roof after escaping from the burning temple.
  • Mountain Village / Challenge - Illuminations(deity statues):
    1. 53N 712469, UTM 3416161 - in the gazebo in front of the pagoda, not far from the camp and the passed out Rott.
    2. 53N 712472, UTM 3416201 - next to the waterfall, on the first ledge on the way to the tower (after parting with Rott).
    3. 53N 712464, UTM 3416189 - before the second abseil on the way back to the mountain village.
    4. 53N 712481, UTM 3416184 - on the platform behind the house after the second abseil, on the way to the mountain village.
    5. 53N 712488, UTM 3416195 - in the passage through the cave where two mercenaries are talking, on the way to the pilot of the crashed rescue plane.
    6. 53N 712502, UTM 3416186 - on the second hill after the “” tomb, on the way to the pilot of the crashed rescue plane.
    7. 53N 712521, UTM 3416191 - at the cliff of the waterfall, south of the camp after the mountain temple.
    8. 53N 712498, UTM 3416184 - on a cliff, next to the place where three mercenaries set up camp. You can climb on a cable if you throw it from the camp after the mountain monastery across the river on the left side of the bridge.
    9. 53N 712508, UTM 3416203 - at the top of the cliff, east of the "" tomb, on the way to the pilot of the crashed plane.
    10. 53N 712454, UTM 3416152 - on a hill, near the tail of the crashed rescue plane.
  • Mountain Village / Challenge - Nest Destroyer(bird eggs):
    1. 53N 712458, UTM 3416172 - on the roof of the pagoda near the rusty plane by the waterfall.
    2. 53N 712470, UTM 3416197 - on the top of the pagoda above the wolf's lair, on the way to the radio tower where two mercenaries are talking.
    3. 53N 712509, UTM 3416202 - on the edge of the cliff, east of the Ascension Hall tomb, on the way to the pilot of the crashed plane.
    4. 53N 712510, UTM 3416188 - on the edge of the cliff next to the gazebo, on the way to the pilot of the crashed plane.
    5. 53N 712463, UTM 3416153 - on the roof of a house on a hill, near the tail of a crashed rescue plane.
  • Mountain Base / Challenge - Anti-propaganda(red posters):
    1. 53N 712443, UTM 3416286 - in the room on the first floor, from where two mercenaries roll out a barrel of fuel.
    2. 53N 712457, UTM 3416286 - on the wall in the room with generators.
    3. 53N 712458, UTM 3416299 - in the room with a soldier crushed under a slab, after an explosion in the generator room, .
    4. 53N 712432, UTM 3416299 - in the room on the first floor where Lara Croft is ambushed, north of the camp marker on the map.
    5. 53N 712433, UTM 3416288 - in the room with a broken control panel.
  • Slums / Test - Silence(mechanical sirens):
    1. 53N 712565, UTM 3416087 - on the tower, southwest of the camp fire and the fallen helicopter.
    2. 53N 712596, UTM 3416035 - on the roof of the extension, from where the mercenaries will shoot when Lara Croft meets Grim.
    3. 53N 712601, UTM 3416052 - on the southwestern side of the base of the cable car.
    4. 53N 712607, UTM 3416060 - on the balcony near the mill blades.
  • Slums / Test - rest in peace(stuffed animals):
    1. 53N 712571, UTM 3416099 - on the wall, southeast of the camp fire near the helicopter.
    2. 53N 712583, UTM 3416067 - on the wall of the building with the entrance to the tomb "", west of the inner gate.
    3. 53N 712558, UTM 3416112 - on the path behind the tail of the helicopter.
    4. 53N 712592, UTM 3416050 - above the waste puddle behind the inner gate.
    5. 53N 712615, UTM 3416064 - among the rocks, next to the cable car (you need to stand to the right of the gears of the cable car mechanism: first, and then we launch the cable).
    6. 53N 712580, UTM 3416046 - on the rock near the tower with the platform where the meeting with Grim will take place.
  • Cave/Challenge - Arsonist(bags):
    1. 53N 712685, UTM 3416011 - near the ceiling next to the stone column in the cannibal cave.
    2. 53N 712677, UTM 3416010 - near the ceiling in the southern branch in the cannibal hall.
    3. 53N 712684, UTM 3416020 - near the ceiling next to the cells of the cannibal prisoners in the oval corridor.
    4. 53N 712707, UTM 3416018 - behind the iron gates after the hall with the cannibals.
    5. 53N 712706, UTM 3416028 - near the ceiling in the next room after the camp.
    6. 53N 712697, UTM 3416031 - near the ceiling in the tunnel in front of the praying mercenaries.
  • Mountain Forest / Challenge - Silent hunt(mushrooms):
    1. 53N 712605, UTM 3415994 - among the trees near the tail of the crashed helicopter, after leaving the camp.
    2. 53N 712610, UTM 3415994 - near the tree behind the body of the crashed helicopter.
    3. 53N 712616, UTM 3416004 - at the end of the path before the exit to the mercenary camp.
    4. 53N 712624, UTM 3416007 - in the forest on the northern side of the reservoir.
    5. 53N 712626, UTM 3416000 - on the shore of the reservoir, before the main group of mercenaries.
    6. 53N 712626, UTM 3415990 - on a stone ledge, southwest of the main group of mercenaries.
    7. 53N 712633, UTM 3415984 - near the waterfall, in the southern part of the location.
    8. 53N 712641, UTM 3415993 - at a dead end behind the waterfall, southeast of the main group of mercenaries.
    9. 53N 712642, UTM 3415998 - at the entrance to the cave behind the main mercenary camp.
    10. 53N 712632, UTM 3416005 - at the bridge next to the tomb "".
  • Shore of Sorrow / Test - Ruin of the dolmens(graves):
    1. 53N 712469, UTM 3416008 - on a stone cliff near the entrance to the location (you can climb using a buoy).
    2. 53N 712483, UTM 3415992 - on the cliff next to the tomb "".
    3. 53N 712471, UTM 3415995 - on a cliff next to a rusty tank, north of the camp.
    4. 53N 712503, UTM 3415950 - at the mercenary tower in the southwestern part of the location on the way to Alex on the Endurance.
    5. 53N 712522, UTM 3415950 - on the top of the hill after the mercenary tower, in the southwestern part of the location on the way to Alex on the Endurance.
  • Shore of Sorrow / Test - Demining(sea mines):
    1. 53N 712491, UTM 3415990 - on the sandy shore next to the “Temple of the Servants” tomb.
    2. 53N 712490, UTM 3415969 - on the ocean shore next to the destroyed pier.
    3. 53N 712477, UTM 3415945 - by the Portuguese ship, south of the broken boat.
    4. 53N 712469, UTM 3415962 - in the coastal waters of the ocean, on the way to the Portuguese ship for rigging.
    5. 53N 712465, UTM 3415948 - in the coastal waters of the ocean, on the way to the Portuguese ship for rigging.
    6. 53N 712509, UTM 3415969 - among the shipwrecks in the southeastern part of the location, on the way to Alex on the Endurance.
    7. 53N 712536, UTM 3415946 - at the end of the sandy shore, in the southeastern part of the location.
    8. 53N 712520, UTM 3415949 - on the shore near the tower with mercenaries, in the southeastern part of the location.
    9. 53N 712515, UTM 3415944 - in the water near the shore next to the mercenary tower, in the southeastern part of the location (destroyed from the roof).
    10. 53N 712503, UTM 3415959 - in the water, on the north side of the mercenary tower.
  • Bunker on the Rock / Test - Former inhabitants(flags with red stars):
    1. 53N 712559, UTM 3415925 - in a bunker on the rock next to the torn cannon.
    2. 53N 712563, UTM 3415928 - on the wall near the ceiling, opposite the suspended platform in the hall with the mercenaries.
    3. 53N 712562, UTM 3415931 - on the roof of the bunker, on the way to Alex on the Endurance.
    4. 53N 712571, UTM 3415931 - on the third section of the crane above the hangar, on the roof of the bunker next to the camp.
  • Research Station/Test - Solar killer(totems):
    1. 53N 712453, UTM 3416052 - near the ceiling in the corridor to the camp.
    2. 53N 712459, UTM 3416049 - near the ceiling in the flooded corridor next to the camp where the mercenaries are on duty.
    3. 53N 712457, UTM 3416044 - on a suspended corpse, as seen through the window while standing in the open iron door in front of the camp.
    4. 53N 712444, UTM 3416053 - on the platform, on the right side of the fallen elevator.
    5. 53N 712440, UTM 3416050 - behind bars near the boxes in the corridor after the fallen elevator, on the way to the hall with the commander.

.
18. Cable car.
19. Shore of Sorrow.
20. Bunker on the rock.
21. Shore of sadness. Part 2 .
22. Scientific station.
23. Pass.
24. Citadel.
25. Temple over the gorge.
26. Ziggurat.

  • Achievements . Questions - answers .
  • Achievements


    1. For military merits

    Cumulative
    Predator(Predator)
    Destroy 50 enemies with bow shots.
    The first weapon Lara receives. Kills of both bandits and wolves are counted.
    Shooter(Gunslinger)
    Shoot 35 enemies with a pistol.
    Weapons obtained according to the plot in the -- mission.
    Compensation(Equalizer)
    Shoot 75 enemies with a rifle.
    Ground meat(Widowmaker)
    Shoot 40 enemies with a shotgun.
    Weapons obtained according to the plot - missions.

    Finishing off
    Hawkeye(Sharp Shooter)
    Kill 50 enemies with headshots in single player.
    It is better to use a bow or a pistol, as they have more accuracy and no spread.
    Opportunism(Opportunist)
    Silently destroy 25 enemies.
    During the game you will often encounter opponents who cannot see you. You can kill them using melee combat (strangling them or using an ice ax), or from afar using regular bow arrows or silenced weapons.
    Dirty job(Down and Dirty)
    Finish off 15 enemies.
    An enemy can be stunned by shooting once in the chest (if he is wearing armor) or hitting the legs. A gray skull icon will appear above the fallen enemy; we finish it off with an ice ax. Or you can perform a finishing move after an evasive attack.

    Weapon Upgrade
    It's serious now(Now We're Getting Serious)
    Improve one type of weapon to perfection.
    We completely improve one type of weapon. This can be done in the camp menu. Some types of ammunition and weapons are unlocked according to the story. Therefore, we improve what is available. Parts for modifying other types of weapons can be found in boxes.
    Professional(The Professional)
    Upgrade all weapons.
    We are completely upgrading all weapons. This can be done in the camp menu.

    Tomb Raider Achievements (2013)
    2. For collecting

    Treasure Hunt

    All of the listed items can be discovered using treasure maps that are found in tombs, or can be found using the Cartography skill.

    Hands raking(Scrounger)
    Collect 5000 spare parts.
    The amount accumulates throughout the game. There is no need to store them; you can spend them right away.
    Bookworm(Bookworm)
    Find 25% of documents.
    You need to find 13 documents.
    Historian(Historian)
    Find 75% of documents.
    You need to find 40 documents.
    Antique dealer(Relic Hunter)
    Collect 25% of artifacts.
    You need to find 10 artifacts.
    Archaeologist(Archaeologist)
    Collect 75% of artifacts.
    There are 31 artifacts to find.
    Difficult search(Looking for Trouble)
    Find 25% of caches.
    There are 19 caches to find.
    Deposits(Bag Full O" Cache)
    Find 75% of caches.
    There are 56 caches to find.
    Pedant(No Stone Left Unturned)
    Find all documents, artifacts and caches.
    You need to find 54 documents, 42 artifacts and 75 caches. Lara's last diary, which she writes in the camps, can be obtained after watching the final video.

    Tombs
    Good idea(One Smart Cookie)
    Explore a secret tomb.
    The first tomb, the Tomb of the Scorned One, is located in a mountain village. You can reach it after receiving the ice ax.
    The power of the mind(Intellectually Superior)
    Explore all the secret tombs.
    List of all tombs: 1. Mountain Village - Tomb of the Scorned. 2. Mountain Village - Ascension Hall. 3. Slums: Well of Tears. 4. Slums: Courtroom. 5. Mountain Forest: Temple of the Guardians. 6. Coast of Sorrow - Flooded cache. 7. Coast of Sorrow - Temple of the Servants.

    Tests
    Unfinished Business(Unfinished Business)
    Pass one test.
    The first available challenge is the Auror in the Coastal Forest.
    Incredible(Inconceivable!)
    Complete all tests.
    List of all tests: 1. Coastal Forest - Auror. 2. Mountain Temple - Pyromania. 3. Mountain Village – Illumination. 4. Mountain Village - Nest Destroyer. 5. Mountain base – Anti-propaganda. 6. Slums - Silence. 7. Slums - Rest in Peace. 8. Cave – Arsonist. 9. Mountain forest - Silent hunt. 10. Shore of Sorrow - The Ruin of the Dolmens. 11. Shore of Sadness – Demining. 12. Bunker on the rock - Former inhabitants. 13. Research Station - Solar Killer.

    Tomb Raider Achievements (2013)
    3. For the hunt

    Big game(Big Game Hunter)
    Skin 10 large animals (deer, wild boars, wolves).
    A few deer and wolves can be found in the coastal forest, and boars can be found in the Slums, Shore of Sorrows, and Mountain Village.
    Tastes like chicken(Tastes Like Chicken!)
    Skin 10 small animals (rabbits, chickens, rats).
    Crabs, which can be found on the shore, are also considered small animals.
    Bird catcher(Feather Duster)
    Skin 10 birds (ravens, seagulls, vultures).
    Often you will come across sitting birds, but you can also shoot down flying ones.

    Tomb Raider Achievements (2013)
    4. Skill development

    Smart girl(Clever Girl)
    Acquire all skills in one category.
    We upgrade all skills in one branch. To unlock second and third level skills, you need to invest points in other branches. By the end of the game, you can fully upgrade all three branches.
    Craftsman(Lethal)
    Acquire all skills in all categories.
    We unlock all of Lara's skills in a special camp menu. We get experience points for killing enemies, searching for artifacts and documents, hunting animals, etc. Some skills require a second and third level, which can be unlocked by investing a certain number of points into the available skills.

    Tomb Raider Achievements (2013)
    5. Other

    Wide choose(Picky)
    Search the bodies of 200 enemies.
    It is necessary to search the bodies of sectarians after the murder.
    Oops!(Epic Fumble)
    The enemy must drop the dynamite so that the explosion kills two.
    You need to shoot at the enemy who is preparing to throw dynamite (he will have a dynamite icon in his hands). The Demoman himself also counts, so you only need an additional enemy standing nearby.
    It's about to explode(Boom Goes the Dynamite)
    You are hit by a flying stick of dynamite.
    We shoot at the checker flying towards us, and it is indicated by the corresponding icon. It's better to use a shotgun or rifle.
    Faithful Eye(Deadeye)
    Knock 10 enemies off the rope.
    We shoot at the opponents who are going down the cables.
    Closer, Banderlog(Get Over Here!)
    Pull 5 enemies off a cliff with ropes.
    We shoot the “Comet” at the enemies who are standing on the edge of the cliff. It is easier to do this immediately when you receive the cable, since then the opponents will wear armor.
    Veteran(Former Adventurer)
    Injure 25 enemies with an evasive attack.
    After opening the “Evasion Attack” skill, we use it on 25 enemies. Ranged enemies don't go into melee, and dynamite enemies tend to blow themselves up.
    Crab sticks(Crab Cakes)
    Poor Fi-Fi is killed.
    We kill any crab on the sandy shore in the “Coast of Sorrow” location.
    Chatterbox(Chatterbox)
    All matters were discussed with the Endurance team.
    You need to talk to the following people:
    1 - Before looking for 50 pieces of trophies, talk to Whitman.
    2 - After finding 50 trophies, talk to Whitman again.
    3 - After helping Rott (When he is attacked by wolves), talk to Rott.
    4 - Shortly after receiving the Rope Arrows (Comet), you will meet Rott again. Talk to him before you use the Tether.
    5 - When there is a shipwreck on the beach you will meet friends. Talk to Sam, Race and Jonah.
    6 - Before going to Endurance to help Alex and collect tools, talk to Whitman, Sam, Jonah and Race on the camp beach. (Reyes on the boat).
    7 - After returning from the Endurance, talk to Whitman, Race and Jonah.

    Tomb Raider Achievements (2013)
    6. Walkthrough

    Tomb Raider Achievements (2013)
    7. Multiplayer

    Last Hero(Sole Survivor)
    Become the only team member in a multiplayer game who is not killed or injured.
    Gotcha(Entrapment)
    In a multiplayer game, trap an enemy.
    We use ropes to set a noose trap. We wait until the enemy hits it.
    Climbing(On My Way Up)
    Reach level 10 in a multiplayer game.
    Vocation(True Commitment)
    Reach level 60 in a multiplayer game.
    Let's play and improve our level in a network game.
    Narcissism(Narcissistic)
    Buy a new hero for online play.
    Let's play and improve our level in a network game.
    shopaholic(Shopaholic)
    Purchase all modifications and all heroes for online play.
    We buy all the heroes and all the weapons. The difficulty is that the Brotherhood Commander can be unlocked at the second prestige level. To do this, raise level 60 and level up again to 58 (to buy the latest modifications for the bow).
    Good Samaritan(Good Samaritan)
    Save a friend in a network game.
    We save a fallen comrade in a network game in the “Rescue” mode.
    Bomber(Master Blaster)
    Destroy 2 enemies with one explosion in a multiplayer game.
    We use grenades or barrels.
    Lucky(Escapist)
    Survive 10 explosions in a multiplayer game.
    We use grenades and barrels to receive non-lethal damage. Then we find more ammunition and repeat.
    Come on down(Down Boy!)
    In a multiplayer game, destroy an enemy hanging on a rope.
    We shoot at the enemy who is ascending or descending the cable.
    Adventure(Adventurer)
    Complete a match in all online modes.
    We play all 4 online game modes (Rescue, Team, Help, For Yourself). It is necessary to complete each match to the end.
    Artillery(Artilleryman)
    Use turret fire to destroy 20 enemies in a multiplayer game.
    We kill 20 enemies by firing from the turret.
    Iron fist(Lights Out)
    Defeat 10 enemies in hand-to-hand combat in a multiplayer game.
    Equilibrium(Monkey Around)
    In a multiplayer game, escape death three times using a jumar.
    You need to take damage before the screen floats and grab the cable to use the jumar.
    Yes sir(I'm all that!)
    Win a ranked match in every online mode.
    We win in all 4 game modes according to rating.

    Chapter 1. Willpower

    Lara Croft, an aspiring archaeologist, went on her first expedition to the Dragon's Triangle. She was looking for adventure, but they found her. The ship "Endurance" (translated as "Endurance", such an evil irony) was caught in a terrible storm, hit a reef and broke into pieces. The crew miraculously managed to escape in the boat, but Lara did not reach it and was the last to swim ashore. But she didn’t have time to join the others, because an unknown person stunned her from behind.

    Scavengers' Den

    Lara woke up in a creepy place, a cave, among skulls and bodies hanging from the ceiling. She herself is in this predicament, wrapped in cloth and ropes. Nearby is an altar with dozens of red candles. To free yourself, you need to swing, alternately pressing the keys left and right to set fire to the bonds from the very convenient fire burning here. Lara falls down, straight onto an iron rod that has pierced her side. Gathering all her courage, she pulls out the rod. To do this, you need to quickly, quickly press [E], as in many subsequent episodes. Get used to noticing the game's prompts for pressing, holding, and quickly pressing certain keys. We need to hurry before the kidnappers miss Lara.

    The floor is littered with various bones, including human ones. As well as numerous garbage, in the form of bottles of various shapes and sizes, and tin cans. But a worse spectacle awaits: one man, who had only recently been alive, was crucified with ropes, tying his limbs, above some kind of altar with red candles burning everywhere. Lara decides to pick up a torch; additional light now will definitely come in handy. With it, you can set fire to garbage by getting close enough and holding down the desired key. It consists entirely of boxes and barrels, so it ignites easily and quickly, and burns out in just a few seconds. Not realistic, but we don't want to wait half an hour, right? Having passed under a small waterfall, Lara thereby extinguished her torch. But that's okay, you can light it again using a hanging brazier. At this point, the game also advises using instinct [Q] to highlight all active objects in Miss Croft's field of view. At this moment, she must pull herself up and climb to the top of the wooden cage in which the bottles are stored. There you can set fire to an old sail, which for some reason was dragged here along with the mast, from which the fire will spread to a red barrel filled with something flammable. An explosion occurs and the passage becomes open.

    Next, Lara is attacked, from which you can fight off by quickly alternating pressing the keys left and right. A wild-looking man with dreadlocks tries to lure the fugitive back, but she does not listen to him and continues to move through the cave. The ceiling is very low, she has to walk on her haunches, and the water reaches her neck. But this even has a small plus: water washes away dried blood and dirt from the novice thief. The new waterfall extinguishes the torch, and the next cave is a puzzle: you need to light the torch, use it to set fire to the sails from the first cage, then set fire to the wooden debris that floated and stopped in front of the grate. Now you need to climb up, into that very first cell. Then it will go down, and the garbage will rise and fall into the second cell. We run to her and push [F]. Burning garbage floats up to the barrels, sets them on fire, causing an explosion!

    There is a light ahead, perhaps this is the exit! But, alas, from the explosion the cave begins to shake, stones the size of Lara and even larger fall from the ceiling. We need to run before the passage is completely blocked! Along the way there will be holes in the ground that you need to jump over [space]. Then the guy with dreadlocks will appear again, now at the end you will need to move his foot [F], at the moment when the two circles coincide. He is flattened by a huge stone, and Lara continues to climb up the slope. To move, you need to press the keys left and right, and to dodge stones flying from above - only one of them, depending on the direction, it will also be highlighted. At the top there really is a way out of this terrible place. Exhausted, Lara simply collapses. Then he gets up and looks around.

    Chapter 2. Signs of life

    Chapter 2. Signs of life


    Coastal cliffs


    Bermuda Triangle, you say? Ha! Yes, this Dragon Triangle will easily give him a head start. Around on the rocks you can see dozens of crashed ships of different sizes, classes and even eras, as well as the tail part of some kind of aircraft. Lara presses the wound, it opened again after such and such a race. But she will have to go further, along a narrow mountain path, because a storm is approaching and she needs to hide somewhere.

    Below, Lara notices part of the ship and the boat abandoned by her comrades. To get to the other side, through the waterfall, you need to walk along an overturned tree trunk. The girl holds her balance herself; you just need to guide her forward. You will have to jump over the next waterfall, but the distance is significantly less. But then Lara must climb up an old American military plane stuck nose down on a rock. He has been here for many decades, and can handle even a slender girl. Those who have previously played games in the Tomb Raider series will easily overcome the obstacle on their own. For the rest, I can advise this: look out for protrusions that are similar in shape to rectangles, which do not look entirely natural. This is our route in any situation. We jump over them boldly and decisively, taking insurance [E] in some difficult cases. The plane survived, but at the end threatened with a collapsed wing. The mountain path narrowed so much that two people could not miss each other. Now we learn to climb walls. We jump on it, press jump again, Lara pushes off and clings to the ledge. We jump down and go to the things that for some reason were left behind. The suitcase contains a video camera and a walkie-talkie. We need to move on, following in the footsteps of our friends. Lara grabbed the ledge, but fell and rolled down the slope.

    Coastal forest

    It looks like the search will have to be postponed, because the storm has gotten serious. The rain makes the ground very slippery, and Lara doesn’t want to catch a cold right now. She found a place under a cliff, shielding it from the rain and wind, where there are traces of an old fire. Now she tried to contact someone on the radio, but no one answered. Then Miss Croft assembled a new fire and lit it with one, the last one in the box, a sea match. She then turned on the camera and watched videos her friend Sammy had made of the start of the expedition on the Endurance. Lara herself persuaded everyone to go to this god-damned island in the Dragon Triangle in order to find the country of Yamatai, where Pimiko, Samantha’s distant ancestor, ruled a thousand years ago. It seems like it was a thousand years ago.

    Chapter 3. Woman in the wild

    Chapter 3. Woman in the wild

    Lara waited out the storm and managed to get hungry. It's time to get poisoned further. The deer was frightened by the stranger and galloped away. It would probably make a great lunch, but how to catch it? A stale corpse is hanging from a tree. He has a bow behind his back, and arrows are scattered here and there below. This place also has a waterfall and stream. You need to climb onto the central hut, and from its roof move to the tree from which you can get a bow [right button]. Lara falls along with the corpse, but the height is not great and she quickly gets up. She now has weapons and arrows if you collect them.

    It's time to look at the map. This location is not a “corridor”, as it was before, but a level with free movement, inside a coastal forest. So now I can't know for sure which path you chose. But this is not so important, because the main places of action that the markers indicate remain unchanged. There are also many items to search for, such as notes or artifacts. You will never find them all if you strictly follow the game signs. But you can’t say that if you don’t collect them, you’ll miss something. In a word, it's a matter of taste.

    Now you need to find one or the other deer. One very quickly showed up further down the creek. We take aim, pull the string so that the arrow flies more accurately, straight to the head, and release. With completely wild eyes and sobs, Lara cut the deer's skin with an arrow with a sharp tip and cut out a piece of meat. There are still many more deer around that you can hunt, and even hares and ravens. You can also use a bow to shoot down bone totems hanging on trees. It's time to return to camp, because the rain has started to rain again. Sitting by the fire, Lara can learn new skills. There is only one point available now, but that makes it even harder to make your first choice. By clicking we exit all menus.

    Chapter 4. Move forward

    Chapter 4. Move forward


    The radio finally received a signal from Rott! The old man wants Lara to continue on her way to him on her own. Okay, let's go. Suddenly music was heard. It comes from a hut, the door to which is slightly open. Lara carefully went inside and found a hole underground. The slammed door left no choice but to use it. Press to use the stairs, then go down and press again to jump. The walls are painted with symbols in the form of the sun and people. Further on, the tunnel is filled with dirty, musty water, up to the tomb raider’s waist. You can find a mask in the box on the table. If you look at it from behind [holding the right mouse button] you can get more experience points. This place resembles a military bunker occupied by sectarians. If you set fire to the garbage, then behind it you can find new equipment - a pickaxe, as well as an old gramophone, from which the music came. Using a pickaxe you can now break open doors leading forward to the exit. Climbing the stairs, Lara left the bunker and found a path leading upstairs. Sammy's voice is heard there, to which Rott says that Lara has been found. Sam is indeed sitting by the fire, but she is not alone. There is also a stranger here who calls himself Matthias, who ingratiates himself into her trust. Sammy begins to talk about his ancestor, Pimiko, in search of whose heritage this expedition was organized. The story is so long and tiresome that Lara simply fell asleep while warming herself by the fire. And when I woke up, Sammy and Mathias had already disappeared.

    Worried, Lara calls out to them, goes to look for them, but falls into a trap! And that wolf howl! The flock moves closer to attack from the bushes. You need to keep the bowstring taut to shoot attacking wolves. Reyes and the rest of his friends come to help. They pull Lara out of the trap, after which they disperse to search for Samantha and Mathias, leaving Miss Croft near the fire. Whitman was assigned to be her partner, but he went a little ahead, so she had to hurry to catch up with him. The torch can be lit from the brazier, and with its help you can set fire to the mesh, in which for some reason a container with spare parts is hidden. It's time to move on. Whitman calls Lara to come up the hill. He is a little to the right along the road, but almost immediately there is an attack by two wolves. You can shoot them with a bow, dodge them as the game advises, and then run away. If the wolf knocks Lara down, you can still fight back and survive. Remember that you only need to press [F] when two circles intersect. Ahead, Whitman discovered a gate with fresh drawings. Unfortunately, to open them, the lifting mechanism handle is missing.

    Chapter 5. At a Dead End

    Chapter 5. At a Dead End

    Lara must assemble something that can replace the handle of the lifting mechanism. To do this, you need to walk around the location and collect spare parts for modernization, which can be found in boxes. For now only in wooden ones, because iron ones can only be opened with a modified pickaxe. Each wooden box contains 10 spare parts, so Lara needs to find and open 5 boxes. Then you need to use the fire and create an improved pickaxe. Generally speaking, these gatherings around the fire remind me very much of The Witcher - there, during meditation by the fire, time was wasted, talents were distributed and elixirs were brewed. Having received a new durable pickaxe, you can now open iron chests. And most importantly, you can turn the wheel and open the gate.

    Chapter 6. Meeting in the mountains

    Chapter 6. Meeting in the mountains

    mountain temple

    The massive door of the temple slowly closed behind Lara and Whitman, cutting them off from the other members of the group. But they are not particularly worried, but climb up the old staircase made of stone. At the statue of Pimiko, the same sun goddess, two archaeologists were ambushed. Whitman immediately lowered his pistol, despite the fact that the islanders were armed only with bows. After all, no one tied him up or hung him upside down in a cave. Lara is grabbed first and tied up, after which she is taken to other prisoners. One of them shoots and everyone runs away, leaving Miss Croft alone, her hands tied. But the legs remain free. Therefore, you need to take advantage of the moment and hide in cover. Lara hid behind the wall, waited until the first person with a lantern passed and climbed higher. While the enemies have their backs turned, you can safely run, even at a small distance from them, they are all rather deaf. You need to move higher and higher until a gap is discovered leading to a destroyed building. However, that bastard with a gun finds her here and tries to rape her. You will have to fight back in a difficult QTE, following the instructions on the screen. It is unlikely that you will succeed the first time, but by remembering the sequence, sooner or later you will achieve success. The bastard dies, and Lara vomits and comes to her senses. This was not the kind of adventure she dreamed of.

    The village is engulfed in fire, which is unclear who started it. There are still many enemies here, but Lara is now armed with a pistol. You need to go up the street. An unexpected arrow scratches Lara's shoulder. In revenge, she kills both the shooter and his friend. A headshot solves all problems. Doors untouched by fire are visible ahead. Inside you can hide from your pursuers, who immediately set the building on fire. A hole in the wall of the house leads outside to a balcony overlooking the rocks. We continue up the side street. What a damn beautiful flame there is! The lone archer in front needs to be shot with a bow, right in the head, so that he does not raise the alarm. We jump up and continue moving. We jump onto the stairs and go up. There are two enemies below and one going down the rope ladder. Shot down, he falls down. Lara, on the contrary, must go upstairs. Rott radios her again, he encourages her and calls her upstairs. What a damn mountaineer. He's probably sitting by the fire, eating canned food. By the way, Lara can also find a fire. This enables the ability to quickly move to previously discovered camps. That is, Lara can again, just like that, easily cross this burning mountain village to return to the forest? Well, okay, if that's the case. Good news for those who did not find all the things hidden in the coastal forest.

    In the cave under the waterfall you can find the diary of Matthias, whose plane crashed on the island many years ago. There is still a lot to explore here, but Lara is in a hurry to meet with Rott. Climbing the stairs, she hears a conversation between two locals. The game suggests that shooting from a bow can serve as a distraction. It's best to shoot at the tree on the left, and when they turn away, sneak around the fence and jump onto the roof. If Lara is spotted, one of the patrolmen will fire a flare, and several more islanders will run to their aid. So, from the same roof we immediately pull ourselves up to a large staircase. From it we also pull ourselves up to the attic of a dilapidated house. There is a lamp hanging from the ceiling here. If you shoot at it, it falls on flammable debris and sets it on fire, opening a hole in the wall through which you can exit into the cave. The two guards turned their backs to Lara, so they could be quietly strangled by sneaking up behind her. But you can’t say that Miss Croft has strong enough hands to strangle a grown man. Probably adrenaline and all that. We go all the way, pull ourselves up and look around. You can see a lamp above the barrels. We shoot him with a bow, after which Lara’s location is revealed. There is no way to avoid this, you have to fight. We jump up and use the taut rope to lower ourselves onto the road. Here you can look around, and then you need to continue climbing.

    Once at the top of the stone staircase, Lara had to climb a very narrow gap in the mountain, but this difficult task only requires the player to press the forward button. Up above, Rott fights off a pack of wolves. Not very successfully, a large piece of meat was literally torn out of the left leg down to the bone. A terrible sight. He said the wolves stole a backpack containing all his supplies, including medicine, food and a walkie-talkie, before he lost consciousness.

    Chapter 7. To the rescue

    Chapter 7. To the rescue

    mountain village

    Lara will have to get the backpack on her own. The mountain village is quite interesting, although the only people roaming around here are chickens. But this is not surprising, because it is now deep night, it is raining, and shooting and screams were probably heard from below. So you can now explore the village completely calmly. To reach the marked place, you need to climb even higher. I wonder if we will reach the top of the mountain like this? Above the river are the remains of a plane that crashed here a long time ago. The road runs right along its wings. At the top, above the waterfall, is the entrance to the wolf cave. It's strange that it is so close to the village. It is becoming increasingly clear that the village has recently been abandoned. There are many bones around the cave, both animal and human. Lara lights a new torch (where does she hide them?) and squeezes inside. The backpack is located in the very depths. More precisely, what was left of him, namely a first aid kit and a radio transmitter. It wasn't difficult to get in, but it wasn't easy to get out with your backpack. The seasoned wolf attacked the thief, but she was able, with great difficulty, to fight him off. It was a glorious battle. It's time to go outside. You can go down quickly using a cable. We need to get back to Rott. Lara bandaged his leg, and after a while he woke up.

    It looks like Lara Croft will be the one who will have to climb the mountain and install the distress signal transmitter. She now has an ice ax that replaces the pickaxe. To climb a wall, just go up to it and press the button. You can move not only straight up, but also horizontally. All suitable walls are highlighted in instinct mode. You will need to jump over to the left rock by pressing [E] in time and clinging to it with an ice ax.

    Climbing up, you can discover the hidden “Tomb of the Scorned,” the entrance to which is located next to the waterfall. It is not necessary to plunder it, but why not? Inside there is a camp with a fire. Next you will need to solve the puzzle: set fire to the bags on one part of the lift, push the other, climb onto the first and jump onto the wall, clinging to it with an ice ax. Once up, you can find a treasure chest. We go outside and continue our way up.

    The next remarkable place is the jump over the waterfall onto a steep cliff! We grab hold of the ice ax and rise. Enemies are found at the top. They are waiting to see if anyone will come up here. We don’t rise all the way, but wait until both of us stand directly under the lamp. We shoot at him, fuel spills right on their heads. We finish, look around and continue our ascent. But then the old wooden bridge collapses under the onslaught of the elements, and Lara has to make a quick jump to the other side, catching her ice ax on a rock.

    Road to base

    Upstairs, Reyes and Alex contact her. They give directions to the radio tower, but we still have to get there. After two ropes, an ambush of archers and one maniac with an ax comes across. The torch can be lit from the barrel at the entrance to the cave. Having passed through it, Lara sat down by the fire left by someone and turned on the video camera again. Having finished with the memories and things to do around the fire, we continue on our way. There are rats running along the street, and there is a truck in the tunnel. I wonder how far he travels here? Several local residents loom ahead. The spotlight can be broken with an arrow. You need to get inside the Japanese military fortification from World War II as quickly as possible to avoid machine-gun fire. Guards can be distracted with arrows. Don't forget about the dodge button. Inside, all that remains is to kill all the enemies, go up and jump onto the tower. Immediately, walking in a straight line, Lara pulls herself up and finds herself on the stairs. There is a tensioned cable at the top.

    Mountain base

    After falling into the water, Miss Croft found herself in icy water. This is where the entrance to the bunker begins. You can read several pessimistic inscriptions on the walls. You need to turn the valve to shut off the gas. At the end of the corridor, two people are arguing near a barrel of fuel. We shoot at it and get a big boom! Two less scumbags. It is proposed to “stun” the next enemy by shooting him... in the knee?! Now he can go serve as a guard in (where every guard was shot in the knee). But no, here you can approach the stunned person and finish him off. Lara climbed the stairs and shot another suspicious guy in the leg. I pulled myself up and climbed through the ventilation in the wall. In the new room, there are lamps placed on the floor that can be picked up and thrown. This is how you can set fire to a propaganda poster. There is a valve in the room that the next ventilation leads into. Turning it, Lara filled the room with gas. On the other side, a man with a machine gun appears. Now you need to go back, take one lamp and throw it into the ventilation! An explosion occurs, the glass breaks, opening the way. The armed man was crushed by a piece of concrete. Lying near him is an old machine gun, which Lara picked up. The man asks to kill him, to save him from a long, painful death. Lara fulfilled his request with the help of a bow. There will be a very large ambush ahead, searchlights and many, many archers. This is why you need an automatic machine. At the beginning there will be a rather long time slowdown effect, you need to take advantage of it as much as possible, performing shots exclusively in the heads. On the second floor there is a camp with a fire. We continue our way to the main control panel. As expected, it is broken. It can be replaced by an engineering console, which is located on one very high tower. You need to leave the broken remote control through a hole in the wall where numerous pipes are located. Don't rush headlong, hot steam is dangerous.

    Neighborhood of the base

    But outside... is it snowing? It is, of course, already high in the mountains, but still very sharp. And very beautiful. Lara jumped towards the bridge and found a fresh fire. Now you need to cross the bridge. You need to walk along a lonely steel crossbar. On the other side, some psycho tried to throw Lara down, but instead he went flying himself. Ahead are his friends, who are not smart enough to hide their entire torso. One arrow for each and you're done. However, there are also machine gun cartridges here, so you don’t have to limit yourself. Like zombies with frostbitten brains, new opponents fall in a line under the machine-gun fire of the young archaeologist. On the other hand, on a small turret, several reptiles were located around barrels of fuel. What, however, unsuccessful fortifications the Japanese built during World War II. Only one girl can take them. Soon they will release the “Big Man” - an armored bull with a large shield - against her. To defeat him, you first need to collect ammunition for the machine gun. Then you need to let him get closer and strike. At this moment, Lara must dodge and shoot back at the unprotected torso. After his death it will be possible to go through the doors. You need to climb the stairs. There is a camp at the top. The rope leading to the tower goes from bottom to top relative to Lara. This is where she will have to climb. There we press the dodge button to jump onto the platform. Three huge staircases lead to the very top. There is no way to fall from such a height, and there is no insurance.

    Once at the top, Lara must find the frequency at which the voice will be heard (LEFT-RIGHT arrows). Then, having confirmed it, you will need to remove the interference (LEFT-RIGHT arrows). When the voice becomes clear, the message can be transmitted. Fabulous! It turns out that rescuers are already nearby and are looking for the Endurance crew. You need to send them some kind of visual signal. You can go down very quickly on a cable. How fortunate that there are two fuel tanks here at once. In the warehouse you can find new equipment - “flint”. We return to the tanks and open the valve to allow the contents to flow out onto the ground. Now, using a flint, you can ignite the fuel. A large explosion occurs and is spotted from the rescue plane. He turns around and comes in to land, but... something inexplicable happens. Lara hears Japanese speech - “no one will leave”, after which the plane catches fire and falls right on top of her! Lara practically slides down the slope (finally, moving down, not up!), trying to dodge the wreckage of the plane that was supposed to save her. And then you will also have to dodge obstacles placed along the road. Lara caught on the very edge, almost falling into the abyss, after which she jumped onto the safe wooden flooring. The plane's debris flew past without harming her.

    Chapter 8. Slippery slope

    Chapter 8. Slippery slope

    Village on the rocks

    The pilot of the plane, who managed to eject, landed somewhere further down the road. We need to go after him. For some reason, someone drove a crossbar with a flag into the rock, over a kilometer-long abyss. And now, having jumped like a bungee, catching on a piece of fabric, Lara found herself on the other side. Standing proudly over decades of harsh storm winds, the islanders' homes were unable to withstand the weight of one young tomb raider. Therefore, she has to run quickly, jumping from one building to another, until the shaking under her feet stops. The pilot had to shoot back from the people who attacked him. It didn’t work out very well for him, which is why he died a natural death from a machete blow to the heart. Lara will now have to pacify the big guy with the shield herself. However, this one turned out to be much worse armored than the first one. Afterwards you can rest in the camp. We continue on our way to meet with Rott. Unexpectedly, Lara falls into a trap and ends up upside down. After killing the first two attackers, she shot at the mount and fell down. Hiding behind a box, Lara found a rope. Now, having tied it to an arrow [by clicking on the mouse wheel], you can shoot an arrow with a rope from a bow. At the moment, this is necessary in order to deprive the hut in which the machine gunners are holed up of support by pulling it towards themselves. You can repeat the trick with any objects that have ropes wound around them. When the enemies are gone, we pull a large load towards us, jump onto it, and then continue along the mountain road. We will learn how to lay ropes ourselves. We stand behind the indicated post and shoot the rope to the other side. Now you can use this rope to cross the river. Then, using the same rope, you need to open the door to the cave. In fact, these are different ropes, there are just a lot of them. On the other side, Lara is waiting for Rott.

    Chapter 9. Guilt

    Chapter 9. Guilt

    mountain village

    Another rescue plane pilot landed in the village and sounded a smoke signal. Conrad Rott wants to leave him, but Lara Croft comes to the rescue. Perhaps that is why the words “help” and “mutual assistance” are feminine. So, first you need to build a cable to go down. Several islanders are also following the smoke signal, so you will have to shoot them. Next is a ready-made rope for descent. But the next one after it does not need to be used. The target is on the same level as Lara. She builds a new bridge on her own, and then climbs the cliff with an ice ax. We strangle the first enemy, we push the second into the abyss. Another tight rope.

    After it you can find a secret tomb. In the cave there is a temple in which a very strong wind is raging, blowing out the torches. No wonder he was abandoned. After the camp comes the building itself. There is a puzzle in it, but not an easy one: first you need to close the shutters from the wind, then wait until the wind starts to break through again, and only then raise the lift to climb onto it, and when it flies towards the wall, jump onto the beams along which you can climb to the top floor. As a reward, you can find a chest containing a treasure map of a mountain village and more than a thousand experience.

    We return to the rescue of the rescue pilot. We have to build a whole network of rope bridges. The last post broke, Lara fell into the abyss, but managed to catch the ice ax on a rock. There are two smoke bombs, a backpack, and a detached parachute fluttering in the wind on top. But the pilot is not there. He must have gone down the path, or... was he taken away? Lara goes in pursuit.

    A very narrow winding path inside the mountains, protected from the wind. A canyon, if you will. Alex reports that Sammy has left, or been taken, to some ancient palace. Lara, meanwhile, reaches the camp in the cave. For now, the path lies at the lowest level, but from above you can see bridges between the paths. The walls are decorated with carved stone statues and paintings. Captain Jessop sits alone on the other side of the bridge, across which a strong wind is blowing. Looks like a trap and bait. But Lara doesn’t think so and calmly walks across the bridge. Halfway through, Father Matthias begins to throw canisters of gasoline at him, which he detonates with an arrow. Lara is stunned by the islanders who arrive in time.

    Chapter 10. New troubles

    Chapter 10. New troubles

    Mountain Monastery

    This is the second time Lara is tied up and hung up. Now, true, not upside down, but the place is much more terrible - among many piles of bones and body parts, as well as rotting corpses hanging from the ceiling. She swings and frees herself. On the floor, among others, lies the body of the pilot, and next to him a broken radio. Behind the doors you can see the silhouette of someone very massive. The exit is found quickly; it is a hole in the wall, a little over a meter high, barely extending from the floor. As soon as Lara climbed into the passage, the door behind her opened and a monster entered. In samurai armor, with a club and three meters tall. We need to get out of here as soon as possible! But it’s so disgusting - small parts of bodies, such as palms and heads, are scattered across the floor, as well as bones that have lain here for decades. Having rolled down, Miss Croft found herself in a half-open place, which was strongly blown by the wind. What is very strange is the equipment that remained with her - the savages did not take either a bow or a pistol with a machine gun. They will soon pay dearly for this. In the meantime, we need to move on. One of the corpses still had a shotgun, which Lara now intended to use to make a hole in the fence. It works, but the shot attracted attention, although these people also run away, apparently fearing that huge monster.

    Lara Croft soon discovers the goal of this whole damn expedition - the sarcophagus of Pimiko, Queen of the Sun, Lady of Storms and Yamatai. And around it is a tomb with drawings that even preserved the colors. Now it’s clear why the savages took Sammy. Meanwhile, Lara is attacked by several bandits, but the shotgun has a calming effect on them. To open the doors, you need to pull the bell towards you using an arrow with a rope. Behind them there will be a camp with a fire. Near it there is a barricade that opens with a shotgun blast. The wooden road is falling apart before our eyes, but Lara manages to catch the crossbar, pulls herself up and presses herself against the wall. And what do you think? Instead of returning, she continues to walk along this beam towards the hellish wind. He jumps onto the remains of the road and falls into some room through a hole in the rock. There are a few fools here trying to get out. What you need to do: open the left window first. Swing the drummer using a rope. Then it will destroy the beams on one side. Close the left window and open the right one, repeat the previous step with the striker. Now you need to open both windows in order to hit the giant bell with the striker. He falls down, the floor collapses, Lara falls and ends up just in time for the start of the sprinting competition among the islanders. The trainer is a huge storm warrior. To win, you need to constantly jump. The run-jump ends with a fall from one bridge to another, sliding down a slope on your ass and falling into a wet cave.

    Chapter 11. A friend in need

    Chapter 11. A friend in need

    mountain village

    Sammy gets in touch. She stole a walkie-talkie from a security guard. It looks like they want to use it in some kind of ritual. She and the others are being held in an old Japanese palace. There is a camp at the exit of the cave. After him, three opponents meet on the road and gather for the ceremony. After them you need to make another cable. Sammy is caught with a walkie-talkie, and Lara begins to go hysterical. The next cable has been installed in advance. The guys below have leaked fuel, which can be set on fire by shooting at the lamp. The further descent takes place with battle. Barrels standing on the road can be lowered down the slope.

    Hillside

    Directly, so directly. And before, you might think, she was taking a detour. However, this time it doesn’t work out straight - a stormy stream from the waterfall washes Lara off the pole, and then carries her down. All sharp objects should be avoided, and wooden obstacles should be destroyed with a shotgun. Lara finds herself in the cockpit of an airplane, which even before was not even based on her word of honor, but rather half-worded. The glass cracks, but our heroine manages to grab the parachute. On the second try, it still opens, and now Lara has to fly among the trees. But this is where his nobility ends - one of the fastenings comes off, and she falls to the ground, receiving severe bruises and even an open wound. But every cloud has a silver lining - this is that magnificent palace!

    Chapter 12. Open wounds

    Chapter 12. Open wounds

    The wounds turned out to be so severe that there was no way to do without treatment. You'll have to look for a first aid kit somewhere nearby. Slums... so we used to visit the port area, the residential area, the downtown area, and vacation in penthouses? However, there are certainly differences between slums and other settlements. First of all, it is a very dense building and numerous fences. At the foot of the mountains there is a lot of space and there is no strong wind. The houses are put together haphazardly, from rubbish brought here from outside and parts of transport destroyed by storms. Wheel tires attached to fences and houses serve as decorations. Lara notices a helicopter and hobbles towards it to look for a first aid kit. It would be stupid to leave her in the pilot's seat, but who knows. Lara descends into a hole that looks like a sewer, if you can call it that. The water is right under the houses. Here voices and torture are heard, and at the exit the situation of Sammy and the rest of the expedition members, who are kept in a cave under the fortress, is discussed. It’s not at all easy for a wounded girl to fight, and if she falls into a trap, you need to shoot at the mechanism, as you did before. The path to the helicopter lies along the very edge of the slums, over the abyss. The rear doors of a transport helicopter open with a rope, just like in the fairy tale about Little Red Riding Hood. Unfortunately, no antibiotics are found inside the first aid kit. Therefore, Lara has to cauterize the wound with a hot arrow. But now she is ready for battle and knows how to shoot flaming arrows!

    Chapter 13. The Road to Hell

    Chapter 13. The Road to Hell

    With one such arrow you can set fire to a whole puddle of fuel, blow up a red barrel, or give your enemy a painful death without intermediaries. When the enemies are gone, you can sit by the fire and make something. Now Lara goes in search of the gate. With the help of fire arrows you can now set fire to various things that are too high for the torch. There are many paths to the goal, it is very easy to get lost, so just keep in the right direction and look at the map. Part of the path may seem familiar because most of it goes in the opposite direction. At the gate there will be a large ambush of the dregs of society, rushing straight towards the red barrels. They guard the gate, which is opened by a wheel-shaped lifting mechanism. The gate jammed, but not for long. The light fabric can be set on fire, and now the gate gives way. There is a camp right behind them. We watch as Grim (the helmsman on the Endurance) descends on a cable. Lara goes to his rescue. But it seems that he doesn’t really need her: Grim independently fights off the “bros of the sun.” Now he also calls Lara to climb the stairs after him. Cool old fart, nothing to say! There's a suspicious amount of ammunition down there, it's best to collect it if Lara still has a place to put it. So, before she had time to climb the stairs, she was already blown up with dynamite. You'll have to fight off the islanders below. So, here there are two shelters, between which you can roll, avoiding flying dynamites. At the same time, of course, shooting enemies rushing from everywhere.

    Chapter 14. Liberator

    Chapter 14. Liberator

    Under this name, you immediately want to pick up an AK-47 (by the way, you can upgrade it by collecting parts of the machine gun) and continue to play only with it. So, you can continue your journey along the cable car, which the enemies made during a psychic attack. The further path also lies on top. Along the way there are interesting mechanisms of windmills, which are used here to transport goods along ropes. A little to the side there is a mine with three smelters. But our goal at the moment is to climb onto one of the cargoes and get over to the other side. Grim appears to have been captured, but Lara will not give up. When everyone who dared to attack her was killed, Grima was used as a hostage. But he managed to kill them all, although he fell into the abyss himself. R.I.P. helmsman from Glasgow, you were really cool. But now Lara must continue to climb towards the palace, alone again.

    Chapter 15. We don’t abandon our own

    Chapter 15. We don’t abandon our own

    You can use the rope to get to the other side, to the place where Grim fought and fell. There will be a staircase up there. Another rope... but suddenly enemies appear from behind and cut the rope! Lara miraculously manages to hook the ice ax onto the rock. The next arrow missed her head by a few centimeters. But no more shots will follow - Rott arrived just in time and is now covering Lara with a sniper rifle. There is also a signal from a rescue helicopter searching for another crashed ship, the Trinity. Maybe he can take the Endurance team too. In the meantime, Lara finds a camp inside the observation tower. This is part of the wall surrounding the palace. You can cross the half-destroyed bridge without any problems. Lara climbed through the window of some room, climbed up to the ceiling and found herself right under the very bridge that leads to the palace. If only the keepers above didn’t suspect anything... but no, they can’t pass quietly, and Rott enters into a shootout, distracting the islanders from Lara. It seems they are all dead. She climbs onto the bridge... but a guy pounces from behind and they fly down together. Lara grabs the boards and climbs back up. Damn it, wouldn't it have been easier to shoot them all? It's as if Lara is facing outnumbered lemmings for the first time. Now you have to run, jump and dodge an invisible machine gun. At the end, Lara clings to a rock with an icebreaker and rises to the entrance to the cave.

    Cave entrance

    There are a lot of bones here, and the water reaches your chin. Red candles are burning, which means someone has just been here. Entire skeletons in the niches tell us that this cave is an ancient crypt. Lara takes out a bow, and after several corridors she finds herself at the beginning of the purification ritual. Father Mathias plans to burn Sammy at the stake. Lara steps out of the shadows to stop him, but is captured and beaten. The fire is actually set on fire, but the rushing wind extinguishes it, saving Sammy's life. Lara is dragged into the throne room, but she frees herself and jumps from the bridge into the bloody river.

    Chapter 16. Into the Hell

    Chapter 16. Into the Hell

    Fortress of the Brotherhood

    A short run through the staggering and burning corridors of the cave, and Lara finds herself on the upper floors. The walls and floor here are lined with wooden boards, which are currently on fire. Voices are heard from behind the wall. Did Sammy really start this fire? Or are these the consequences of gas explosions in caves? In any case, we need to get out. No hassles, just a few corridors. And then exit to the canopy surrounding the building through a hole in the wall. Lara walks along it, climbs the wall with an ice ax, and gets to a good vantage point. From here you can see a wonderful view of the burning fortress. Lara finds Matthias's office and takes some paper with her. Walking along the roof, you will need to use the cable car. Now the fighting will begin, the brothers of the sun still want to stop Lara from getting to the palace. No, to save your lives.

    At the entrance to the palace, Whitman unexpectedly meets. He settled here almost like a tourist. Then there is an incomprehensible scene where Mathias wants something from Samantha. She needs to be pulled out, and Lara kills the guard Dmitry Anatolyevich. There are generally a lot of bad Russians in the Bratva. He had with him all the weapons taken from Lara. Just as they are about to leave, Sam and Lara stumble upon Matthias and Whitman, who are still tied up. The heiress of Yamatai ran faster and therefore she and Lara were separated by a burning beam that fell from the ceiling. Miss Croft was left alone in the throne room, besieged by two dozen bandits. When they are over, you can leave the hall. By the way, if you don’t rush, you can watch how the fire gradually spreads along the wooden floor, meter by meter, engulfing it entirely. The fire is coming slowly, but you still have to get out of the palace. This is not so easy to do, due to very narrow corridors and a large number of enemies. Don't forget about the ability to change the position of the camera [C] depending on the cover.

    Lara left the burning, smoky palace and found herself on the street, but she would not have time to breathe fresh air. Father Mathias took over the machine gun and is now pouring lead on all the shelters. You'll have to change them by dodging and rolling. The goal is to get to a wall that can be climbed using an ice ax. There, from the second floor, for some reason, there is a rope that leads straight to the madman’s head. After the fight, Lara falls, but picks up the grenade launcher and shoots it straight at the reptile [MCM = click on the mouse wheel]. So Father Matthias is no more. Lara glues the grenade launcher to the machine gun, thereby turning it into a grenade launcher. With its help you can destroy metal barriers, like the one that needs to be demolished now. New grenades can be found in wooden boxes. Well, now you can fight your way through the streets with fire. The machine gunner can be easily carried out with one grenade, but you need to aim higher - the flight range leaves much to be desired. Here comes the camp! Finally, otherwise the author has already accumulated more than a thousand spare parts.

    After relaxing by the fire, you need to climb the wall. The whole floor is on fire, it’s a miracle that the ceiling is holding up. At the end you need to blow up the metal fortifications. If anything, the grenade launcher is only available on automatic weapons. Downstairs, Sammy fights off his suitors with a pistol. She's doing quite well herself, but Lara decides to go down and help. Having descended on the cable, another iron obstacle is discovered. Be strong, the grenade launcher must rehearse its appearance 997 more times. However, he copes with enemies just fine. To see opponents through the smoke, you need to use instinct. After a small but densely populated street, there will be another ambush - with a searchlight that cannot be turned off, and a machine gun that a grenade cannot reach. So you will have to move the old fashioned way - by evasions. You need to get to the lonely wall through which the machine gun cannot reach. You can climb up along it, and from the roof on a rope you can move to the attic of another house. This is where the machine gunner comes in handy. All that remains is to cross the river on a rope to meet Sammy. She stands behind an obstacle so armored that even a grenade launcher cannot reach it. Therefore, the friends will have to separate again. Lara will be chosen alone. She climbs the wall of the house and slides down on a rope to the roof of the house opposite. And from there he climbs into the tower window.

    Fortress tower

    Damn it, there's a warehouse of red barrels here! There’s also some crazy guy playing with a petrol bomb. We need to get out of here quickly.

    Chapter 17. Get to the helicopter

    Chapter 17. Get to the helicopter

    A rescue helicopter has landed on the edge of the Fortress! We need to get to it as soon as possible! Lara flies on a rope and falls onto the bridge. Suddenly appears from behind... Mathias? That's it, there are no more unbelievers, unless it's a mysterious twin brother. We need to cross the bridge before it collapses. First you need to run backwards, then fight off an ardent admirer, and then jump across a collapsing bridge.

    Fortress tower

    Having rolled down, Lara sees the helicopter flying away somewhere. You need to climb to the very top of the tower. The path resembles a giant and deadly spiral staircase. It goes around the tower and is full of all kinds of obstacles. It all ends with an epic jump into a flying helicopter from the roof of a falling tower.

    Only Rott and the Japanese pilot are inside. The rest of the Endurance crew below fires back at the savages. But the pilot is not going to land after them. The turntable is struck by lightning, after which it falls. Rott is the first to come to his senses at the crash site. He seems to be fine, but the same cannot be said about Lara. She lies unconscious and does not appear to be breathing. In any case, Rott gives her artificial respiration, or simply takes advantage of her helplessness. Lara comes to her senses, but at this time enemies appear, led by Matthias, who throws an ax that hits Rott. The old man manages to shoot several more fanatics, but still, people do not live long with an ax in their back. Matthias disappeared, and after some time all the other comrades, except Whitman, joined Lara. They assemble a funeral pyre for Rott. Then Lara is left alone while the others get ready to repair some boat. After thinking a little, she also decides to join them, but for a different purpose - she can take a boat to the “ritual hall” marked on Matthias’s map, which she stole from his office in the Fortress.

    Chapter 18. Loneliness

    Chapter 18. Loneliness

    mountain forest

    The new location is located near the Slums. We need to catch up with the group. The forest is very useful; you can hunt and look at nature, which is nice after burning houses and dirty caves. However, old enemies - evil gray wolves - are also returning. But at the beginning, there will be a fight with hunters patrolling the forest. In order not to raise alarm, it is better to get a pistol with a silencer. There is also the opportunity to climb some trees and look at the forest from top to bottom.

    But the most interesting place is the tomb, a cave in the rock on the left. The only difficulty is darkness, so we use instinct to see the road. Garbage needs to be burned, that’s all.

    We return to the hunting village. Behind it will be the next control point, guarded by hunters and wolves. This is a cave called the wolf's lair, although human presence is evident. Stairs, doors, cages... with wolves. Indeed, they are bred here. I'd like to kill everyone while they're locked up. Just one shot for each, and experience is also given. The suspended deer needs to be pulled up with a rope so that it moves the crossbar, along which you can walk further. Leaving the room, Lara rolled down and almost fell into a black abyss. Clearly no one had entered this part of the cave for a long time. A large flock of bats lives here.

    The cave opened up to the slums. The only way down is a rope over the waterfall, which means that someone still walks this dangerous path.

    Chapter 19. Accelerated Descent

    Chapter 19. Accelerated Descent

    An archaeologist is needed to repair the boat, despite the fact that the mechanic on the ship is Reyes? Strange. But it plays into our hands, which means they will wait for Lara. It looks like the cables will only end with the end credits. Oh, now this is interesting...

    Cable car

    This does not mean the usual short rope, of which we have already seen a hundred. And a large mechanism that transports small cabins without a roof up and down over a winding mountain river. Part of the descent takes place in fog, but then it clears and the cable car stops. Therefore, you need to leave the booth quickly. You need to throw the rope over the nearest tower. On this tower there will be a staircase to the top, where the next rope awaits. Lara is right: it’s too quiet, despite the fact that someone clearly noticed her and therefore stopped the movement of the cable car. And indeed: as soon as the fugitive found herself on a ship that was somehow raised high above the ground, guards came from everywhere. It’s so funny: Lara doesn’t leave the shelter, and more and more enemies descend on ropes, one after another, creating a mountain of corpses in the center. Just like the game about “lemmings”, only in reverse. This lasts until the least stupid of them stands behind the machine gun. He shot off the cables holding the ship, after which it tilted side down. Lara withstood a monstrous blow with her back against the railing, which could easily have broken her spine. But she quickly recovered and climbed up. The ship still falls down with its stern, Lara falls onto the platform, grabs the rope, jumps from it to another, to a third, to a fourth... and so on until she ends up in the river. Still, she climbed ashore, and the terrible cable car was left behind. No more ski resorts.

    Shore of Sorrow

    This coast is filled with numerous remains of ships destroyed by the Island. The location is large and rich, there is even a tank and underwater mines. But now Lara is looking for a team that is trying to start a boat.

    Chapter 20. A Pirate's Life

    Chapter 20. A Pirate's Life

    Pirate - not in the sense that Lara will now start printing counterfeit discs. In fact, now you will need to rob ships to find rigging to repair the boat. The path to the ship begins from a destroyed pier. You will need to climb the turret and use the rope leading to the galleon. There are already two witnesses inside who heard Lara land on the rubble. They know too much to be left alive. A little acrobatics and Lara finds herself at the bow of the ship. With just one shot at the rigging (fastening the anchor), the anchor falls down and the mast collapses onto the deck. Now all that remains is to pick up the rigging and return to the guys.

    Whitman appears almost simultaneously. He screams and shoots someone. But no one is chasing him. It looks like he was just acting out the whole chase. I wonder if Whitman escaped, was released, or is he now a spy? Reyes won't let her figure this out, and Lara must now look for Alex. Jonah gives her a new composite bow. It will be possible to study a new type of arrow - “napalm” - which sets fire to any surface.

    Chapter 21. Missing Persons

    Chapter 21. Missing Persons


    Alex went to Endurance to get some tools. It will be interesting to visit what remains of this trough. The path begins in the east. With the help of a composite bow, you can even break through stone walls, which will allow you to create new ropes. This is exactly what you need to do now to get to the goal marker. Alex gets in touch, he got to the ship and decided to find the tools on his own. The path to the next goal is not very linear. There are already two guards standing there, talking about Lara. Well, what else can two men talk about who haven’t seen a woman for years? In addition, it turns out that a certain Boris and his squad are now on Endurance! Alex fell into a trap. One could say “Alex is heading into a trap,” but knowing him, we can say with confidence that he has already fallen into it. You can only climb up by jumping over the rubble from the beginning of the road. At the top there will be a rope descent.

    In addition to the two bandits, there is also an entrance to a hidden tomb. Behind the door is a military bunker. Inside there is a laboratory where local storms were studied. The floor here is flooded with high voltage water. The procedure is as follows: we set fire to the fastening of the raft, take out the barricade with a shotgun, from the place where it was, pull up the raft twice, move along the raft to the other side, shoot with a rope at the fastening, which lifts up the current source and cross through the water to the other side. Then, raising the current source, you need to pull the raft under it. Now you can safely reach the stairs by water. All that remains is to clean out the chest.

    We return to the sad shore. If you forget, you can use the new bow to drive a rope into the wall. On the other side there will be a passage into the cave.

    Bunker on the rock

    On the other side there is a camp, and also a view of the cable car and the Endurance, which, apparently, the islanders are dismantling for parts. You will have to hook the rope to the wall again. From it you can get straight to a large military cannon with a crooked barrel. After passing under the pipes, Lara finds herself in a room with islanders who are fixing or breaking something. Like paratroopers, they will lower themselves on cables from a huge crane. Going downstairs, you can find a staircase guarded by several soldiers. At the second level the resistance is even steeper. All fighters are well armored, and there are also well-aimed demolitions. From the third level you need to jump onto the forklift, and from it onto the roof. The setting sun is red on the horizon; soon the island will be plunged into darkness. There is a camp below. Having made another rope, Lara descended onto a piece of land with a lonely pillar sticking out, from which a rope leads to the ship. She landed on the pipes and rolled down but no one seemed to notice. The huge guy helps the others with dismantling the ship. We'll have to kill them all. Only the big man's head is vulnerable: you need to shoot at it, and when he is stunned, run up and finish him off with an ice ax. Lara lifts the “zhumar” from his body - now she will be able to drag even those huge things on a rope that she could not do before. Just one of these can now be thrown onto the deck in order to break through it and open the way into the hold.

    The inside is full of destruction and debris. And when did you have time? Lara found Samantha's cabin in a terrible state. Things are even worse in the middle of the ship, it looks as if some monster has bitten off a huge piece, but in fact, the karma has simply broken off, as we saw in the opening video. The engine room should be right there, so Lara climbs over the cable and descends into the water. Alex answers the call and is crushed under debris. But Lara cannot get closer - the entrance to the compartment is blocked by exposed wiring. Then she shoots a rope at the crane and uses the jumar to pull it closer. The crane has two ladders: short and long. When climbing on them, Lara will push the crane all the way in the opposite direction. Thus: first you need to climb the short ladder, then pull the rope, then climb the long ladder. Then you can climb into the hatch on the ceiling. Lara broke off the pipe that was interfering with the tap. Now you can open the passage by repeating all the actions with the tap in the opposite order, returning it to the starting point. Alex was heavily crushed, and the enemies arrived in time. As a result, he was left alone to blow them up along with himself, sending Endurance to the bottom. Lara grabbed a wrench and a screwdriver (damn, these are the most valuable tools that are not on any other ship), and then began to flee from the sinking ship. It turns out that now, with the help of a jumar, you can climb up the ropes just as quickly as you can go down. Alex remains behind, and Lara needs to return to the bunker along the cables.

    The sun finally set and the moon appeared. Now the load at the top can be pulled down. He will break through the ceiling and Lara will be able to jump down. Judging by the entry in the diary, the scientists went to the monastery but, as we know, were not successful. Behind the door is a room already familiar to us, some places in which are now accessible thanks to the zhumar. From the place where the cannon is located, you can now take a new path to climb onto the cable. Then you will need to go through the tunnel again.

    Shore of Sorrow

    You can go back to your friends the same way. Or you can use the zhumar and open a new one. There is a fire there, and Lara can go down very beautifully, jumping from one rope to another.

    Chapter 22. Chasing the Wind

    Chapter 22. Chasing the Wind

    Lara decides to travel alone to the research station to find out the truth about the storms on Yamatai. To start the ascent, you need to lower the elevator. He falls down with a roar, as if he was just waiting for Lara to appear in order to completely deteriorate. Maybe she really is cursed? It looks like it. Fortunately, it is mostly the enemies who suffer from this, in percentage terms, of course. So, along this shaft, if you can call it that, you can go up. There, with the help of a bow, you can make a rope to the target. Here you will need to climb onto the water barrel, and from it onto the stairs of the tower with the cable car. The scary-looking booth can be pulled up with a rope. We repeat with the second one, and then quickly jump off it, because it is rapidly falling down. Do you still doubt Lara Croft's curse? The elevator and this cabin, as well as many objects before them, are definitely not. After a rope and a short climb, several fighters are discovered. A little more acrobatics, and Lara finds herself in front of an obstacle that opens with the help of a rope. It's a miracle that Lara didn't fall backwards off the platform. There turns out to be another cannon, exactly similar to the one in the bunker. And her barrel is just as twisted.

    scientific station

    That's our goal. Contrary to tradition, you will have to climb down a steep cliff. The water reaches Lara's waist, and after it there is an ascent and descent again. Finally there is a place that looks like a laboratory. Several fighters are here waiting for Lara, and also commemorating the oni demons. Here you can use the camp fire. Further on, the bodies of Japanese soldiers are found in large numbers. They are well preserved. Lara crossed the water and pressed the big green button. A folding door opened, behind which there was another button, this time to call the elevator. Today is his day - he's stuck in a delicious way. You need to climb onto the boxes and use an ice ax to tear off the stuck gear. The elevator went down. Now you can climb on it and climb out through the hole in the grate, straight onto the stairs.
    We have three floors: 2nd, 3rd and 4th. Together they are connected by a flight of stairs. Each one has a call button.

    • After stopping the elevator on the third level, you need to go down to the middle of the stairs and jump onto the small platform. You can remove the second part from it.
    • Having stopped the elevator on the fourth floor, you need to go down to the third and find the stairs leading to a tiny department. From here you can remove the third part.
    • The last part is the hardest to get to. You need to call the elevator to the fourth floor, jump onto it, shoot at the barrier with a shotgun (this can be done in advance), and jump through the hole onto the wall, clinging to it with an ice ax. The rest is a matter of technique.

    Now nothing is holding the elevator, and it will make its way to the 1st level. Here, guards walk along the corridors, but one by one they are easily neutralized with a pistol with a silencer. Finally, Lara finds herself in an ancient tomb, with large statues and a raised platform in the middle. There is the body of a commander who committed suicide. After removing the sword from his stomach, Lara finds a scroll in which she learns that the storms occur because Pimiko's spirit is locked in a rotting body. Well, as anyone who watches Supernatural knows, this involves sprinkling salt on the body or bones, pouring fuel on it, and burning it. But let's return to Lara Croft, who has yet to escape from this tomb. A detachment of soldiers is already heading towards her. They blow up the exit and attack from above. We'll have to shoot back. When all the enemies are gone, you can go upstairs and follow their tracks. A descent from which you need to jump onto the wall and grab onto it.

    Shore of Sorrow

    Having got out, Lara receives a signal from Reyes, mixed with shots. They were attacked, so they need to return quickly. You will have to descend along fragile-looking structures made of metal and concrete. Lara lands precisely on the pier, where she finds a wounded Reyes, and later Jonah returns to them. Whitman took Sammy to Matthias. It was necessary to shoot him at the meeting in the brotherhood fortress.

    Chapter 23. Return

    Chapter 23. Return


    To go rescue Samantha, you need to jump on the boat. Further on there will be camps with the ability to quickly travel.

    The boat sailed along the river and Lara was dropped off at the pass. Jonah, so cool and pumped up, called her “chicken.” As if he wasn't the one staying downstairs, waiting for the woman to kill all the bad guys. So, Lara must build a rope and get across the stormy river. There is a very strong wind in this place, although not strong enough to ring the bell, which only sways slightly. After passing through a short tunnel, Miss Croft found herself directly above Whitman, Matthias and Sammy walking along the road. Now they are leading the “new empress” to the Temple, but first they need to be recognized by the storm guards. Whitman decides to take all the credit for himself, but speaks little Japanese and apparently insults the samurai. Eh, but I really wanted to shoot him with a napalm arrow in the leg. Mathias pulled Samantha across the bridge before the wind blew him and the two guards away. You'll have to take a workaround, climb the rock using a rope and climb out the window.

    Citadel

    Here it is, the Citadel of the Sun Empress. Stormguard patrol the corridors, just as they did a thousand years ago. Who are they: living people, dead people, or empty armor? Let's find out. After the patrol disappears behind the doors, Lara can set fire to the wooden junk and sneak through the tunnel. On the other side, as if on a parade, the storm guards walk down the corridor and gather in the great hall. To the sound of their boots, Lara climbs the stairs, crosses the board to the other side, jumps onto the ledge and gets to the opposite side. Unfortunately, they still notice her and begin to attack her. She runs along the corridor, and at this time arrows and something that burns are flying around. Lara rolls and falls into the cave below the temple. Here hostile samurai are discovered, with whom you can finally fight. They turn out to be surprisingly weak: Brotherhood fighters are much more difficult to kill. Ancient armor does not give them any protection. Soon a camp is discovered. The walls of the cave are filled with red candles, and behind the door there is an open area with a strong wind.

    Sammy and Mathias can be seen on the other side. As Lara walks through the passage in the wall, the screams of Jonah and Reyes are heard over the radio as someone is attacking them. The bridge is destroyed and Lara falls down. It seems that now the storm guards have decided to take her seriously. The air was filled with burning arrows from which you need to hide. Following them are the storm guards themselves. After the second wave, it will be possible to walk along the fallen stone column. It's Lara Croft's turn to attack the samurai. Archers hide behind shields that can be set on fire with an arrow. The fuel bombs they throw can also be shot in flight, which has a lethal effect. This makes them very angry, so a third wave is sent against Lara. Soon there is only one huge guard between her and the front door, but he is blown away by the wind... hey, what about the epic battle?

    Temple over the gorge

    In the hall of the temple are hung the bodies of soldiers who came here in the hope of finding a way to control the storms. They were unable to get through hundreds of guards. Will a model-looking girl really be able to do this? Behind the doors lies an even more terrifying sight, a veritable mess of human remains. Well, we've seen worse. You need to turn the right valve first, and then the left. Then the cage rises. By swinging it, you can break a stone barrier. Then you will again need to close the pit with the right valve and lower the cage with the left one. Now you need to jump to the highest level of the room. You need to swing the cage from it, jump on it, and jump into the treasured window under the ceiling. Lara finds herself in a round hall with golden statues and ritual drawings on the floor. The worst fears have come true: Pimiko's soul moves into the bodies of her descendants after a mysterious ceremony. And the last one is Sammy. At the end of the winding corridor is the final camp. There will be no further opportunity to go to the completed locations until the end of the game. The end is near.

    Ziggurat

    A blizzard is raging outside the door at this time, but the stone bridge looks reliable. Mathias had just crossed to the other side, dragging Sam along with him. Lara is prevented from following him by the flame, which closes the entrance and does not go out even from the piercing wind and snow. But, as usual, you can enter in a roundabout way. There Lara makes a rope, climbs up the rock, gets out, climbs the rock even higher, drags the bell to the wind so that it knocks down the doors. Next, after a short acrobatics, you need to build a rope from the post to the bell from above. There, Lara miraculously clings to a beam that swings like a swing. From it you can jump onto the road leading outside and surrounding the temple. From it Lara makes a “flight” to the rock, and from it she jumps onto the tower with a rebound. It looks like Pimiko has gone completely wild, lightning is striking the rock and tearing off pieces of it. This is only to our advantage, because now we can move along it. This is not an easy task; you will have to let go of the ice ax to drive it into the rock below. Eventually, the path will lead Lara to the final bonfire.

    Lara is about to make the most epic climb to the roof of the temple, and Matthias is already performing the ritual. He really is magical, and Pimiko's soul is trying to occupy Sammy's body. Lara hurries to stop this from happening. At the same time, Brotherhood fighters will interfere with her. Lara will have to take a lap of honor around the ceremony. Finally, there is an opportunity to kill that big and bad storm guard. You can only evade it by rolling, and the vulnerable point for weapons is the back. When he is stunned, you need to run up and strike. In the end, Lara will be able to knock his helmet off and crack his skull. All that remains is to survive a short fight with Matthias, but this is nothing. Lara burns Pimiko with a torch, causing the spirit to leave the body and Yamatai himself. The sun appeared from behind the clouds and the storm stopped. Lara and Sammy went down to the boat, on which, together with Reyes and Jonah, they left the island, no longer cursed. They were then picked up by a passing ship. And they lived for a long time and... no, this is from another opera. Lara decides to return to the island to complete its exploration, collect all the artifacts, diaries, and plunder all the tombs.