Munchkin is a tabletop role playing game. which is very popular among children. Most likely, parents will also have to delve into the rules of this game, in order to find a common language with their child, who is passionate about this game. The game set consists of one hundred and sixty-eight cards for various purposes. Most likely, it will be easier for parents to buy a kit for the game than to make it on their own, because. the number of cards is quite significant.

Munchkin can be played three to six players. The game will require a deck of special cards, which, as described above, consists of one hundred and sixty-eight cards and ten chips for each player. As chips, you can use coins, matches, buttons, or whatever you have at hand in a fairly large amount. Besides for playing munchkin you need a dice.

if you have deck of cards for playing munchkin divide the deck into Door cards (or they are also called Dungeon). These cards have a door on the back. Separately, place a deck of Treasure cards. Treasures are depicted on the back of these cards. Shuffle both decks, one by one. Deal two cards from each deck to each player.

What are munchkin cards

Have separate discard spaces for both decks, officially called a discard. The discarded cards are placed face up in the discard pile. If the cards in one of the two decks run out, the leader shuffles the corresponding discard pile and the cards from it are used further. If such a situation has occurred that the deck is over, and there are no discarded cards, no one simply can draw cards of this type.

Cards in the players' hands do not participate in the game. Such cards are called "Hand". These cards do not help the player, but they can only be taken from the player with the help of special cards and effects that directly affect the player's "hand", and not on the things that the player carries. The items are described in more detail below. At the end of a turn, a player cannot have more than five cards in their hand. The exception is gnomes (dwarves, Dwarf) for these types of characters, you can have six cards in your hands. The characters are described in more detail below.

Items or items worn by the player munchkin. Some treasure maps contain a character's items, each of which gives the character certain properties. Treasure cards can be placed on the table in front of you to make them items worn by the player character. More details about things are written below.

When can I play or put munchkin cards on the table? Each of the types of cards can be put on the table at a certain time, you will also learn about this from the instructions on how to play munchkin further.

Cards placed on the table by a player cannot be returned to their hand. Such cards can either be discarded or sold to other players, especially at the moment when you have to get rid of them.

What is a Munchkin Player Character

In the Munchkin game, there is the concept of "level" and "class". Everyone starts the game as a first level human with no class.

How to start the game munchkin

First, the players decide by lot who goes first. For example, you can do this with a cube. It can be agreed that the first player to go is the one with the highest or lowest number.

Machkin's game consists of moves, each of which goes through several phases or stages. More about them is written below. After the first player completes their turn, the turn goes to the player on the left, and so on clockwise. The first player to reach the maximum tenth level wins. You can rise to a new level by defeating a monster or by pulling a special level-up card from the deck.

Players can team up to defeat the monster, offering each other to share the reward. This usually happens when one of the players does not have enough opportunities to defeat the monster that attacked him. In this case, he can ask for help from other players. If two players kill a monster together and go up to the last tenth level at the same time, they both win the game of munchkin.

The process of the game and how munchkin players walk

Treasures in Munchkin

When you defeat a monster by killing or removing it using a card, you gain its Treasure. Each monster card has the number of Treasures listed at the bottom. Exactly how many cards you need to take. Draw cards blindly if you fought without support. Draw cards face up so that all players can see what you got if someone helped you in battle.

Treasure cards can be played as soon as you receive them. Item cards can be placed in front of you. Level up cards can be used at any time during the game.

Munchkin character stats

Each character is basically a set of weapons, armor and magic items, having three indicators: Level, Race and Class. For example, you could describe your character as "a seventh-level elf wizard with boots, staff, and knee pads." Your character's gender at the start of the game is the same as yours.

Level: This is a measure of your strength. Note that monsters also have levels. Keep your level tokens in front of you and keep an eye on them. Levels in the Munchkin game are measured from one to ten. During the game, you will constantly lose and gain levels.

You gain an extra level for killing a monster, or if you get a card that says so. You can also sell items in exchange for levels.

You also lose a level if you receive a card that says so. Your level cannot drop below one - this is the lowest level. However, your effective level during combat can be negative due to a curse or a backstab.

Race: A character can be human, elf, dwarf (gnome), or hobbit (halfling, halfling). If you do not have a Race card in front of you, you are human.

Humans don't have special abilities. Other races have different abilities or disadvantages, which are described on the corresponding race card. You gain all of the race's abilities the moment you play a card in front of you, and you lose them the moment you discard that card. A race card can be discarded at any time, even during combat. "I don't want to be an elf anymore!" By discarding the racial card, you become a human again.

You also cannot be of two races at the same time, unless you use the Half-Blood card.

Class: Characters can be warriors, wizards, thieves, or clerics. If you don't have a class card in front of you, you don't have a class. Each class has abilities described in the card. You gain all class features when you play a card in front of you, and lose them as soon as you discard that card. Most class properties are activated through card discards. You may discard any card from the game or from your hand to use an ability.

Class cards indicate when class abilities are applicable. Remember that the Thief cannot steal during the fight, and the fight starts from the moment the monster is discovered.

You can discard a class card at any time, even in combat. Say "I won't be a wizard anymore" and discard a card. When you discard a class card, you become a classless character until you play a new class card.

You cannot belong to more than one class at the same time unless you use the Super Munchkin card.

Munchkin Player's Items

Every item in the Munchkin game has a name, power, size, and value in gold coins.

An item card in hand does not count until you put it on when playing a card on the table.

You can wear as many small items as you like, and only one large item. Any item that is not said to be large is considered small.

Gnomes (dwarves) are an exception. They can wear any number of large items. If you stop being a dwarf and still have more than one big item, you should immediately get rid of all but one. If this happens on your turn, you can sell them. Otherwise, you must give them to the players with the lowest levels of the game, provided that they can wear these things.

Any character can wear any item, but some items have restrictions: for example, special magic wands can only be used by clerics. Their bonus is considered only to the character who is currently a cleric.

Similarly, you can only equip one hat, one armor, one pair of shoes, and two items in your hand (or one "two-handed" item) unless you have cards that allow you to cheat or the other players have not noticed. So, if you are carrying two helmets, only one of them can help you. You must mark an item that is not currently worn, or extra items, by turning the cards sideways. You cannot swap helmets between you, for example, during combat or if you are running away from a monster.

Selling things. During your turn, you can discard 1,000 gold worth of items and immediately gain one level. If you sell things for a large amount, for example, one thousand one hundred gold, you will not receive any change. However, if you manage to get 2000 gold worth of items, you can go up two levels at once, and so on. You can discard both equipped items and items from your hand.

Hobbits (halflings, halflings) get a bonus when selling items.

You cannot sell, trade or steal items during combat. When you have revealed a monster card, you must complete the fight with the available equipment.

Types of munchkin cards

The instructions on the cards are always more important than the general rules. However, no card can lower a player or monster to a level less than one, such as zero or even lower, just as no player can reach tenth level except by killing a monster.

Monster cards in munchkin

If a monster appears during the "Open the Door" phase, it immediately goes against the character that drew the monster. The monster and the character must fight immediately.

If the monster came to the player in any other way, it can enter the field in the "look for trouble" phase, or it can be directed at another player with the "set the monster" card.

The rules treat each monster card as one monster, even if the card name is plural.

Increasing the power of monsters in munchkin

Some cards, such as "ancient", "furious", "intelligent" and "humongous" increase the monster's level (whereas the "baby" card lowers the level). Cards "wandering creature" and "couple (mate)" attract another monster to the battle. These cards can be played during any combat.

All buffs add up, and anything that buffs a monster also buffs its "couple". if the cards "ancient", "enraged" and "a couple" are played together, in any order, an ancient angry monster comes out to meet you along with his no less elderly and psychotic girlfriend. However, if there are already two different monsters in the game, thanks to the roaming creature card, the opposing player who uses the monster boost card must choose which monster he boosts.

How to play a treasure map

Any treasure card may be played immediately upon receipt or at any time during your own turn.

Some treasure maps are special, such as level up maps. You can use them at any time, unless the card says otherwise. Follow the instructions and then discard the card.

How to Use Treasures in Munchkin

Any one-shot card can be played during any battle, regardless of whether it is on the table or in the "hand".

Other magical items cannot be applied unless they are put into play. If it is your turn now, you may place these cards on the table and use them immediately. If you help someone or fight outside of your turn for some other reason, you cannot put (play) new items from your hand onto the table.

How to use curses in munchkin

If the curse is drawn face up during the "Open the Door" phase, it immediately falls on the player who drew the card.

A face-down or otherwise acquired curse may be played on any player at any time during the game. Pay attention to the expression "at any time". Those. you can reduce the ability of your opponent at the moment when he already thought he had killed the monster. This adds variety to the Munchkin game.

If the victim can be cursed, it takes effect instantly and is reset in the same way.

The exceptions are the "sex change" curse, which gives a penalty to your next fight, and the "chicken in hand" curse continues to work until you get rid of it. Keep these cards until you get rid of the curse.

If more than one item can be affected by the curse, the victim decides which items are lost or cursed. If the curse affects something you don't have, you can ignore the curse. For example, if you draw the "lose armor" curse and you have no armor, then nothing happens, just discard the curse.

If a curse falls on you, you will not be able to quickly get rid of the cards or sell things so that they do not suffer from the curse. As mentioned above, all curses take effect immediately. You cannot play cards until you have inflicted a curse effect. How to be in this case with the card "ring of desires". This card is an exception, this card can be played to undo any curse, either from the board or from your hand. Similarly, you can use any cards that cancel curses. That is, the only thing that can be done after you have been hit by a curse is to cancel it, or else it will work.

How to Use Class and Race Cards in Munchkin

These cards can be placed on the table as soon as you receive them or at any time during your turn.

What are the cards "Half-Breed" and "Super Munchkin"

These cards allow you to have two races or two classes, respectively. If you have a half-breed card with only one race, then your second race is human. If you already have one race card in play, you may play a "half-breed" card; from now on, you are half human, half member of this race. At the same time or later, you may add a second race if the half-breed card remains in play; so, you can become, for example, a half-dwarf-half-elf, combining the advantages and disadvantages of both races. You lose the Half-Blood card if your race card is no longer in play.

Super Munchkin is played anytime you have a class card in play and another class card to combine with the first. Super Munchkin loses its effect if you lose any of your classes.

Other features of the game munchkin

There may be a situation where it is beneficial to cast a curse or a monster on yourself, or to "help" another player so that he loses treasures. It's very Munchkin. Do it, don't be shy.

How to sell things in munchkin

You can trade items (but not other cards) with other players. You can only change things from the table, but not from your hand. You can change at any time in the game, except when you are participating in combat, but in fact it is best to change things during someone else's turn. Whatever you receive must go on the table; it cannot be sold until your next turn.

You can give items to bribe other players. For example, "I'll give you my armor if you don't help my opponent fight this dragon"! Other players will not be able to prevent you from negotiating in this way.

How to intervene in someone else's battle in a munchkin

You can intervene in someone else's battle in several ways.

Apply a disposable card. If you have a potion, you can help someone by using this card against the monster. Of course, you can "accidentally" hit the same friend with the potion, and it will count against him. In Munchkin, there are things that are used once. On the card with such things it is written that they can only be used once. It turns out that such things act like potions. All single-use items (which say that they can be used once) can be played directly from the hand, unless the text on the card says otherwise.

Play a card to empower a monster. These cards make the monster more dangerous, but also give it more treasure. You can play such cards both during your own battle and during someone else's.

Play a Wandering Thing card. She removes the monster from your hand to join any fight.

You can backstab a player in combat if you are a thief.

You can curse everyone if you have curse cards.

What to do in controversial situations in Munchkin

When cards go against the rules, follow the directions of the cards. Any other disputes are resolved by agreement of the players.

We all know how fun board games can be. In Russia, the board game "Monopoly" occupies the first place in popularity. In second place is the Munchkin board game, which is enjoyed by people of all ages. For those who hear about this game for the first time: it consists of chip cards and a die. There are 168 cards in the game and they are divided into two parts: “door” cards (the second name is “dungeon”) and “treasure” cards. To distinguish them is quite simple by the shirt with the image of the above symbols.

Munchkin is good to play in a company where there are 3-6 people. In addition to cards, each player must have ten chips, the function of which can be performed by any improvised means, such as buttons, coins.

Let's take a closer look at how to play Munchkin? The rules of this game at first seem not too simple. It consists of ten levels and involves the promotion of players from a lower class to a higher one. The winner is the one who first reaches the tenth level. Each player picks up two cards from each deck. When a particular card is eliminated from the game, it is discarded into the discard (place for discarding a separate deck) to which it corresponds. The cards that the players received can be active and passive. Passives are in the hands of the players and do not participate in the game. However, if a player put a card on the table, then he can no longer return it to his hand, they become suitable either for discarding or for selling to other Munchkin players. The rules prescribe the beginning of the game by lot.

A player who has four cards in his hand may place one of them on the table, for example, a "race" card or a "things" card. The maximum number of Treasure Cards a player can have is five, except for players who have been assigned the Dwarf race. They are allowed to have six "treasure" cards. In addition to gnomes, warriors, clerics, and elves participate in the game. You need to start drawing cards from a deck of "door" cards. Here you will be burned by a “monster” card or a “curse” card. If everything is clear with the second, then you will either have to fight the monster on your own, or ask other players for help, subject to the subsequent division of trophies, or simply run away.

The fun begins when you have reached a level close to winning, because other Munchkin players can not only help you fight monsters, but also interfere in the duel so that you do not get victory. If you are unable to defeat the monster and other players refuse to help you, then there is only one thing left - to run. A player flees by rolling a die. An escape is considered successful if the numbers 5 or 6 are rolled on the die.

Would you like to be in the shoes of an elf, dwarf or brave warrior? The board game Munchkin sends you into a world of battles, friendly support and even deceit on the way to victory! It's a fresh take on role-playing games, filled with parody, a touch of humor and a variety of moves.

Target

Reach level 10. You can increase it by special cards, defeating monsters or selling items. And yes, it’s “clothing”, because Munchkin completely immerses you in a completely new world with its own rules and language!

It is important to remember that level 10 can only be obtained by defeating a monster and nothing else.

Description

3-6 people aged 8 years and over can experience an exciting adventure. In the box you will find 95 door cards, 73 treasure cards, a die and detailed rules. Munchkin is fairly easy to learn, unlike most fantasy RPGs. Having completed it at least once, you will appreciate the idea and humor of the author, Steve Jackson, and, of course, the illustrations by John Kovalik, which surprise throughout the game.

In order to start the game, you need to distribute 4 cards from each deck to the participants: with doors to the dungeons and with monster treasures. Those gathered consider the attributes that they got. You need to lay out in front of you the clothes that you want to wear (armor or firebrand, for example), bonus cards, race and class. The remaining cards (no more than 5) remain in the hand.

Also, at the beginning, all players are given the first level. For convenience in the future, it is better to celebrate the achievements of each participant, because it is not so difficult to go down a step.

The order of moves can be decided by rolling the dice.

Process

At the very beginning of the turn, you have a variety of options for action: you can put on and take off clothes, sell them for a level (1,000 gold is equivalent to one level), or exchange them with other players.

Now you, the fully armed hero, are in front of the door to the dungeon, take out a card from the deck and kick the door!

What's in the catacombs?

So, the deck with doors is empty on one card, you put it on the table. Behind the door you can expect a monster, a curse, a class, a race, items that give you bonuses against other heroes. On each sheet there is comprehensive information about what you have dropped out.

What if it's a monster?

The hero compares the enemy's combat power with his level and bonuses. If you can’t win right away, then you can use special bonus cards from your hand (if any) or ask other players for help. Be vigilant and forget about gratuitous support, because for defeating a monster, participants may ask you for treasures or cards that they noticed on your side of the table. Only an elf can help you disinterestedly, but don't forget him too! - for this every time he gets a level.

Other players can not only help, but, on the contrary, take the side of the monster, hinder you in every possible way, throwing curses or bonuses to the villain into the battle.

If you emerge victorious from combat, take as many levels and treasures as indicated on the monster card. Your strengths are not equal with him? Flush out! You roll a die, and if you roll a 5 or more, your opponent walks away with nothing. If luck was not on your side, then read and follow the "indecency" of the monster.

In the event of death, the hero retains the level, class, race, and curses brought on him. He loses all other cards, but on the next turn he refills the supply from each deck, as at the beginning of the game.

Curse or other cards

If a curse or a trap was waiting for you outside the door to the dungeon, then you should experience their effect on yourself immediately. In the event that you find another card, then you can either take it in stock or use it.

We are looking for trouble or clean nychki

You kicked down the door and didn't find a monster behind it? No problem! Troubles can be found on your own. Just fight the monster from your hand if you have one. Prudently compare your combat strengths to be sure to defeat him.

If the monster was not on hand, you have to "clean the stash". This means taking one card from the door deck without showing it to the other players.

Today we will take a fascinating journey through the world of Steve Jackson and admire the unrivaled illustrations of John Kovalik. Finally, we got to this legendary board game - "Munchkin"! Board game classics.

The board game "Munchkin" is a role-playing game with elements of parody. I want to say right away that there are a lot of varieties of this game, the main thing you need to know when buying it is that there is a standalone game and additional sets of cards. All species interact with each other. At first glance, it is quite difficult to understand it, but an experienced player who is already familiar with card games will be able to do this game from the very first game. If your experience in games ends with Monopoly and Mafia, then you can’t do without a couple of thoughtful evenings on the rules of the game, but Munchkin, believe me, it’s worth it.

  • Age: from 10 years old
  • Game duration: from 40 minutes;
  • Number of players: 3-6 (according to personal experience, ideally 3-4);
  • Producer: "Hobby world";
  • Approximate cost: 600-800 rubles;
  • Game set includes 95 door cards, 73 treasure cards, dice, rules

"Munchkin" ("Munchkin") belongs to a particularly popular game, over the years of its existence it has gained millions of fans around the world, competitions and tournaments are held on it. And it seems that everything about her is known and understandable, but still I want to write this article for those people who just want to plunge into this wonderful world of Wandering Nose and Whooping Geek. My friends, this article is for you! And for you, players with experience, but maybe a little forgotten the rules. So let's get started!

Rules of the game :

For those who play for the first time, I explain. Imagine that you are a person and you are going to hike, you have a head, 2 arms and 2 legs and a body. You can put on all this stuff to help yourself: a weapon in each hand, protection from monsters, a helmet, shoes. In the game, all this is called "clothes", they are laid out in front of you. This is what you are wearing and what gives you advantages and bonuses against monsters. You can carry: firebrand, armor, shoes, weapons in 2 hands or one two-handed. You can only have one large item, the only exception is the Dwarf race. You can also have one mercenary. And there is also a "backpack" - these are the cards that you have in your hand. There are cards in your hand that you cannot use yet.

The game has 2 decks of cards. The first is the doors to the dungeons, the so-called rooms in which you can meet anything (mostly you have to fight there), the second is treasures (you get when you kill a monster). Before the start of the game, each player is dealt 4 cards from each deck. We look at our cards, lay something out in front of us - put on clothes, we can put ourselves a race, class and bonus cards for them - now these cards are in the game, we leave something in our hand. There can be no more than 5 cards in the hand, discard the unnecessary. Also, each player is given one level. Anything can serve as a level, for example, ordinary coins, because. They are not included in the kit (for some reason). The goal of the game is to be the first to reach 10 levels by beating other players. The motto reads: "Piss monsters, grab treasures, frame your friends." In general, this motto is the whole essence of the game - you kill a monster, you take a treasure or treasures as a reward, depending on the monster. Frame your friends - you can play on the side of the monster so that the opponents do not reach level 10 before you.

Turn phases :

At the beginning of each of your turns, you put on or take off your clothes, you can exchange them with other players, sell them for a level (1000 gold equals 1 level). Note: the last level cannot be bought, you can only win by killing the monster. Or with a card that clearly says that you can win with it. You cannot return cards from the table to your hand, they are either exchanged, sold, or discarded.

Having dressed, put on shoes, and fully armed you can go on a hike. Oh, and we have a walk!

Your actions:

kick down the door Take a card and put it on the table right away. It can be a monster, a curse or a trap, a race or a class, as well as various "buns" - cards that give advantages in battle to you or against other players.

Stray Creature - Play with a monster from your hand in any battle (you can also in your own). Your monster will join those that are already fighting - add up their combat strength.

Also in this game, you can have 2 races - if there is a "Half-breed" card and 2 classes - if there is a "Super Munchkin".

Monsters have different levels starting from one. For each defeated monster, 1 or 2 levels are awarded, depending on its complexity, as well as treasures, their number also depends on the level of the monster.

If there is a monster behind the door:

Compare the "combat strength" of both sides- the level of the monster, its features against or for you and its "strong" and "weak" sides, as well as the level plus bonuses. If you can't win, you can ask other players for help, most often for some kind of trophy (usually a treasure), they can help. And vice versa, they can help the monster with all their might! Then the real mochilovo begins!! The game gets hot because the harder it is to win, the higher the reward. Enemies can throw traps, curses, throw monsters. If you are stronger than all of them, and your level is higher, then you will earn a bunch of treasures and even several levels. If it is not possible to soak the monster (monsters) and help does not help, then you will have to wash off. Throw the dice for each monster: if 4 or 5 falls out - you ran away; if you couldn’t escape, see lewdness, each monster has its own, basically it’s the loss of levels or items, you can even die. In case of death :

You save the level, race, class; current curses; cards from the game and from the hand are laid out on the table and each player takes one to choose from, starting from the strongest to the weakest. On your next turn, draw 4 door cards and 4 treasure cards again.

End of turn.

If there's a trap or a curse behind the door:

Apply immediately. Curses and traps can be used absolutely at any time, even during combat and on any player.

If another card

Take it in your hand or use it right away.

In such cases, you can fight the monster from your hand, if you win - get the level (levels) and treasures. If the monster is not in hand, then clean the stash, i.e. you take 2 “door” cards in the dark into your hand, put the necessary items into the game in clothes, discard the excess, or act “from the bounty” - we give the excess to the player with the lowest level. The turn is over and goes to the next player.

In order to better understand this game, I will give "The Four Basic Rules of Munchkin» .

  • The Munchkin's level never drops below 1 (but the Munchkin's Combat Strength can even be negative).
  • After the battle, you will only gain a level if you have killed the monster.
  • You cannot receive a reward for defeating a monster (treasures, levels) until you complete the battle.
  • You can only get level 10 by killing a monster (or by using a card that clearly and unequivocally allows you to win in another way).

Play fun, interesting, unpredictable. Curses are pouring on each other, hot battles are being waged, there are many cool cards, such as: the desired ring - cancels any curse. There is just a map get a level. Bonus cards for men only or women only. Additional hands. And many other crazy cards that will get you excited. Believe me, having understood the game, you will want to play it again and again, combining additions this way and that way. I hope that after reading this article, you will want to play this game. She is really cool.

Ratings:

  • Mastering the game - 67 POINTS
  • Game mechanics - 49 POINTS
  • The plot and atmosphere 46 POINTS
  • Ease of play 92 POINTS
  • Quality and design - 7 8 POINTS
  • Received fun - 60 POINTS

TOTAL (for an ordinary person) - 65 POINTS

  • Mastering the game - 95 POINTS
  • Game mechanics - 49 POINTS
  • The plot and atmosphere 78 POINTS
  • Ease of play 92 POINTS
  • Quality and design - 7 8 POINTS
  • Received fun - 86 POINTS

TOTAL (for a geek) - 80 POINTS

The duration of the game depends on the luck and activity of the players, but the average duration of a game for four people is an hour and a half. A large company can sit and the whole evening. Manufacturers recommend laying out cards for three to six people so that the set is enough for the entire party. But if you have a pack of add-ons, then you should not even be afraid that the cards will run out.

Categories of players

  • from 10 years

Among the players, two categories can be distinguished - a real munchkin and not-yet-munchkin. Believe me, during the game you will immediately distinguish them by the level of riskiness. Also, non-Munchkins quickly become Munchkins once they get into the spirit of the game.

Time in game

  • from 30 minutes

Purpose of the game

Well, of course, the goal of this game, like many others, is to win, to reach level 10. Formally. But in fact, the essence is in the process, in the opportunity to be an hour or two completely frostbitten munchkin, to combine combat power and undercover intrigues. Absolutely crazy, but so wonderful!

Packaging and design

All Munchkins in Russia are adapted from Hobby World, keeping the original design by John Kovalik. The first editions were black and white (more precisely, beige and brown), all subsequent games and reissues are already in color.

Types of cards

Munchkin is a card game, and you can't do without cards to play it. If there were only 168 of them in the basic set, then with the growth of the game, not only new cards began to appear, but also their new groups, and in some places the playing field. Moreover, fans are even trying to make their own Munchkin maps, for example, based on the MMORPG Skyrim.

In the Munchkin base game, the main types of cards are − Doors and Treasures. They are stacked in two decks face down, and there are instructions for using them in the description of the game.

The played cards go into two face-up discard piles. When the cards in the main decks run out, you shuffle the discards and put them in their place. How often you will need this depends on the number of players and the additions used at a time. Of course, you can play Munchkin with two people, but then almost all the intrigue is lost - who will stab you in the back this time?

How many cards can one munchkin have in a game? The rule book states that in the hands - five, in front of you - until all possible slots run out. With the help of cards with items and artifacts, the Munchkins are able to raise their stats so much that they become ready for any adventure.

Among the regular cards in the deck, you can find several special cards depending on the version of the game. The Cheater's Cube and the Desirable Ring, which cancels any curse, are especially valued by all. There is another fun card that is used after the die is rolled - Cat Interference. Even if the munchkin doesn't have a cat, he can reroll his bad roll - or someone else's good one - with this card. No cats when a Munchkin is around!

Door/Sluice

A door is a card with an image of a door on its back, which players must open in the first phase of their turn. Behind the door, they may have a monster to fight, a curse, a class, a race, various monster boosters, Mount, Mercenary, and several separate types of cards, depending on the version of the game.

Monster cards

Munchkin Monster cards can also become a weapon against rivals if you have a Wandering Thing in store - with the help of this card you can throw a monster into a seemingly already won battle.

Treasure

Treasure cards can only be obtained after defeating a monster. This deck contains items and one-time, usually bonus, Level Up cards, as well as other cards, usually of a very useful nature.

How to play a treasure map

To play a treasure card, it must be placed from your hand on your table. Or on the table of the one to whom you throw a one-time item to help (or not to help). It usually doesn't matter which card is dealt first and which is dealt next, but the situations are different.

How to use treasures

Treasures-clothings are laid out on their table - they equip the character, sell or change. Unplayed cards with one-time items or special properties are held until the moment is right to use them. For example, in battle to receive a one-time bonus.

How to use curses

Curses in Munchkin are a very tricky subject. It would seem that their purpose is to do something nasty. Which is what they usually do, sending curses at each other at the most inopportune moment. But they can sometimes bring bonuses to the victim. For example, oddly enough, to get rid of another curse.

You can use curse cards at any time in the game, even during someone else's or your own battle

Curses drawn during the opening phase of doors work instantly on the one who activated them, unless otherwise noted.

Dungeon

In some games from the Munchkin series there is a special kind of map - Dungeons. They are twice the size of regular doors and open when someone draws a portal card from the Doors deck. Dungeons temporarily change the rules of the game for everyone involved.

sing

In later additions, a new type of card appears - the sea lion. A bleep usually breaks (opens) when one or more characters die and gives an instant or lasting effect that affects the participants. When the seventh bellow is broken, the game ends, even if none of the characters have reached level 10.

Discrepancies between maps and rules

Of course, the rules are written for everyone, but not in Munchkin. There are cards that contain information or instructions that are contrary to the rules. In this case, what is written on the card is considered a priority. Even if because of this the opponent wins or your head is bitten off. Even if it seems terribly dishonest to you. That is life. More precisely, such is the Munchkin.

Beginning of the game

The game begins by voicing the rules, including the deck owner's home runs, and determining turn order (usually done with a die roll). Players move starting with the player with the highest score and proceeding clockwise. Also at the beginning of the game, a punishment is stipulated for those who get caught in a dishonest game.

How to start the game

At the beginning of the game, the cards are laid out into two decks - Doors and Treasures. Each participant is dealt 8 cards (in the old version - 4 each) - 4 Door cards and 4 Treasure cards. This is a random set with which he will go on an adventure. Also, everyone is entitled to a level counter. It is not in the basic set, so save a pack of matches, counting sticks, chips, or a handful of ten-sided cubes. Or buy a ready-made counter separately.

What is a player character

The player speaks, of course, not on his own behalf, but on behalf of his character. Verbal acting out in "Munchkin" is not required, but the cards will provide the character with a race, class and body kit. Only the floor remains of the player (and that can be changed under the influence of a curse).

Character Creation

By default, everyone starts with people of the first level. The player begins further character creation on his first turn from the cards that he was dealt during the distribution. With a successful scenario, you can immediately find yourself, for example, a well-armed dwarf warrior in armor with decent bonuses. And you can also be a man with empty hands, after which you can only hope that a monster is not lurking behind the Door.

Character stats

Each character "consists" of three characteristics - Race, Class and Level.

The main indicator of a character's coolness is his earned level. They cannot go below the first level under any conditions, except as specified separately on the cards. There are also bonuses that Items give. In total, the character's level and bonuses are taken into account when confronting monsters. For the duration of the battle, you can be strengthened by One-time items.

Race

There are only 3 types of race cards in the Munchkin bass set - Elf, Dwarf and Halfling. To the fourth race - Man - you belong if you have not posted any of them.

Each race has its own advantages and disadvantages. For example, a halfling can sell an item for twice the price once per turn, a dwarf can carry as many large items as he likes, and an elf quickly runs from monsters.

You can only have one race at a time if you don't have a Half-Breed (Racial Cocktail) card.

Class

A class is your character's "profession", something he's really good at. So, the Warrior wins the battle with a draw, the Thief can, oddly enough, steal and hit in the back, the Wizard is good at fooling monsters, and the Cleric is very effective in combat with the undead (he also knows how to resurrect dead monsters, but be quiet about that nobody).

You can only be a representative of one class at a time if there is no Supermunchkin card.

Eat clothes which may or may not use specific classes and races. And then there are monsters that really like or really dislike certain classes or races, so sometimes you have to drop elven ears in battle so that they don’t get bitten off.

Hand

Hand - these are the cards that you have in your hand, already received, but not yet played. Their number at the end of the turn is limited to five (for a Dwarf, or under certain circumstances - six). If there is a surplus, then they must either be played or donated to charity - the player with the lowest level. You can’t just throw it away, except in the case when you are the lagging behind.

According to the norms of decency, it is recommended to keep them open like a fan so that there is no doubt about their number, but this depends on the house rules of each company. Someone calmly treats the Hand, folded in a pile, someone sees that in a fan of cards under a good ten, but is silent, because he himself has a couple of monsters hidden in his sleeve or pocket. Of course, this is not allowed by the rules, but in Munchkin, rules are made to be broken. But keep in mind that cheaters are usually punished, so it's better not to cheat or at least not get caught.

During combat, only cards with one-time bonuses, curses, and Rogue Thing can be played from the Hand.

Once a card is played, it cannot be returned to the Hand. It is possible to lose an entire Hand to Curse or death.

Player Items

Player's Items, also known as Items, are divided into Weapons, Armor, Golovniki, Shoes, other items that give bonuses, items that do not take up hands, and Disposable Items. Accordingly, how many body parts you have, so many things you can carry. You cannot wear two armor or two helmets (unless you suddenly become two-headed, which is possible in Munchkin). There is also a limitation - one character without a Mercenary can carry only one large item (Large must be written on the card)

By default, all characters have the same number of limbs as a normal human, and most weapons are divided into one or two arms. And this has to be reckoned with, no matter how much one would like to use a bow, a hammer and a thieves' dagger at the same time. Even a cheat won't save here.

If you're lucky

But if you're lucky, you can get, for example, a Handy Helmet or a Two-Handed Sword, and then you can use a Three-Handed Sword or take three one-handed weapons. And with the Steam Handgun, there will be as many as four hands. Additional hands will be given by the Mercenary (however, if he is killed or calculated, he will take away everything that you have given him before in these hands), and in some branches there are even mutant helpers whose number of hands may vary.

By the way, the same applies to the feet, and with some luck, you can manage to wear two pairs of Shoes.

There are things that have a restriction in use by class or race. This can be bypassed with a Cheat card.

Items are laid out at the beginning of the turn. If there are not enough arms or legs or the race-class does not allow you to use the thing, the card can be laid out by turning it sideways. For what? Remember to limit the number of cards in your hand. These cards can be activated at any time during your turn, except during combat.

An item is considered to be any item that has a price (even if it says No price). Accordingly, they can be sold. For each batch of items sold at a time in the amount of 1000 gold or more, the character receives a level (except for the victorious one).

How to use class and race cards

Race and class cards come when doors are opened. Each race and each class has its advantages and disadvantages, they are written on the map. It is up to you to decide whether to use them or remain a simple person without additional chips.

You can place or change class and race at any time during your turn, except for combat. In battle, you can only discard them if you got an enemy with a racial or class hatred that gives him bonuses. But none of them can be deployed in battle.

What are Half-Blood and Super Munchkin cards?

The Half-Blood and Super Munchkin cards allow you to use two races or two classes at the same time. In this case, the player receives both all the bonuses of these races / classes, as well as disadvantages. Be a dwarven elf, please. Warrior-bard - yes, it's easy.

There is also a second option - to use these cards with only one race or class card, and then you get all the advantages and do not get the disadvantages. But note that it will no longer be possible to use clothes intended only for people.

As usual, you may discard your race or class and replace it with a new card from your hand. The Half-Blood and Super Munchkin cards will not go anywhere. Just like when you are killed. You can reset them either voluntarily or involuntarily, falling under the curse of Race Change or Class Change.

Game progress

The game is made up of moves, and moves are made up of phases. There are certain rules about what you can and cannot do in each phase of your turn. In the process, players draw cards from each deck and use them to come in victory. The winner of the "Munchkin" is the one who first reaches the tenth level, and it can only be obtained in battle or by divine intervention.

The process of the game and how the players walk

Everything is clear, isn't it?)

After the die is rolled and it is determined who follows whom, the game begins. Players get their hands on a starter set of cards, create characters, and go one by one, trying to defeat monsters and earn levels.

The players can both hold the received cards in their hand and use them against opponents or lay them out in front of them. The cards laid out in front of the participant (race, class, weapon, etc.) call the table - even if you are located on the floor.

Player turn

At the beginning of the turn, before the Door is opened, the player can manipulate his cards - "change clothes" into other items, exchange laid out things with other players (or bribe them for the future), sell something to gain a level, or play the appropriate card, change race or class, or curse someone just in case.

Turn phases

  1. We open the door. The player opens the Door card, shows it to everyone, and sees ... let's say a monster. Then you will have to fight with him, earning a level with a victory, or run away in disgrace. If you got a card with a curse, then it immediately works on the player if he does not have protective gear. Any other card can be taken into your hand or played immediately.
  2. Looking for trouble. If there was no battle, but you really want to, and there is a card with a monster in your hands that you can handle, then at this stage you can play it. Just don't be too presumptuous - there are people around who just dream of doing something nasty to your character.
  3. We clean the pimples. If you emerged victorious from the battle, you can rummage through the enemy lair and take as many cards from the Treasure pile as you are entitled to. If you didn't encounter the monster at all, draw one Door card blindly.
  4. From bounty. Now we need to ensure that there are no more than five cards in the hand (not counting the stipulated exceptions). You can do everything that is allowed at the very beginning of the turn. If after that there are surpluses, then they must be given to the outsider (outsiders) and pass the move to the next player.

Level counter

At the end of your turn munchkin should twist the counter of its levels if the level has changed. In order not to forget yourself and so that everyone can see how dangerous you are. Anything can be a counter, which is convenient for measuring numbers up to 10 and back.

The battle

In most cases, players receive a bonus and a level per battle. No matter how peaceful the player and his character are, if you want to win, you will have to fight.

Victory

Victory in the game can only be won in battle, so you have to rely either on luck, that a weak monster will fall in the final battle, and your opponents will not or will not be able to strengthen it, or on your own Munchkinism and coolness. At high levels, the game is tough, and opponents are trying their best to prevent you from killing the monster.

Fight with monsters

Monsters

No matter how you spin with the sale of items and bonus cards like Level Up, you will have to fight at least one battle. The tenth level is given only for killing a monster. However, most likely there will be more fights, and you need to be ready for them.

Monsters come in different levels, starting with the first, they are written at the top, right above the intricate name. These are fictional animals, and infernal creatures, and Lawyers. There is even one flower in a pot.

To defeat a monster in combat, you need to surpass its level by at least one (that's where all the gear comes in handy). Only a warrior wins on a tie. However, sometimes you can fool the monster so that he changes his mind about killing you and goes his own way. Then you will not get any level or treasures, but your head will remain on your shoulders.